public virtual void Load() { // GetState(); base_state temp = (base_state)_state; manager_state.Instance.Load(gameObject.name, out temp, TypeState.MOB); _state = (state_data)temp; // * testing // _healthInst = _state.Health; HealthRestore(); HealthDrain(_health - _state.Health); _resurrect = _state.Resurrect; // _hostiles = _state.Hostiles; _hostiles.Clear(); if (gameObject.layer == game_variables.Instance.LayerMob) _hostiles.Add(controller_player.Instance.Motor.transform); // Clear(); // _target = _state.Target; // _target = null; // _flag = _state.Flag; // if (_collider) // _collider.radius = _state.Radius; // * testing feedback action if (_action) _action.Disable(); // _inventory = _state.Inventory; _timerIframes = 0f; }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } DontDestroyOnLoad(this); // // * testing // _isSave = false; _state = new base_state(); _isDeveloper = false; }
// void Start() // { // // game_variables.Instance.IsSave; // // _isSave = PlayerPrefs.GetInt("save", 0) == 0 ? false : true; // } public void Save(string id, base_state state, TypeState type) { // FileStream file = new FileStream(Application.persistentDataPath + "/" + type.ToString() + "/" + id + ".dot", FileMode.OpenOrCreate); try { BinaryFormatter formatter = new BinaryFormatter(); formatter.Serialize(file, state); } catch (SerializationException e) { feedback_toaster.Instance.RegisterMessage(gameObject.name + " : " + e.Message, game_variables.Instance.ColorDefault); } finally { file.Close(); game_variables.Instance.Save(); } }