Example #1
0
 private void draw_bar(bar_position position)
 {
     if (position == bar_position.DIAGONAL_UP)
     {
         help_bar = Instantiate(bar, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 135));
         help_bar.transform.localScale = new Vector3(2, 4, 0);
     }
     if (position == bar_position.DIAGONAL_DOWN)
     {
         help_bar = Instantiate(bar, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 45));
         help_bar.transform.localScale = new Vector3(2, 4, 0);
     }
 }
Example #2
0
    private void draw_bar(bar_position position, int index)
    {
        Vector3 vector = Vector3.zero;

        if (position == bar_position.VERTICAL)
        {
            vector.x += 1;
            vector.y += index;
            vector    = get_spawn_position(vector);
            help_bar  = Instantiate(bar, vector, Quaternion.identity);
            help_bar.transform.localScale = new Vector3(2, 4, 0);
        }
        else
        {
            vector.y += 1;
            vector.x += index;
            vector    = get_spawn_position(vector);
            help_bar  = Instantiate(bar, vector, Quaternion.Euler(0, 0, 90));
            help_bar.transform.localScale = new Vector3(2, 4, 0);
        }
    }