private void draw_bar(bar_position position) { if (position == bar_position.DIAGONAL_UP) { help_bar = Instantiate(bar, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 135)); help_bar.transform.localScale = new Vector3(2, 4, 0); } if (position == bar_position.DIAGONAL_DOWN) { help_bar = Instantiate(bar, new Vector3(0, 0, 0), Quaternion.Euler(0, 0, 45)); help_bar.transform.localScale = new Vector3(2, 4, 0); } }
private void draw_bar(bar_position position, int index) { Vector3 vector = Vector3.zero; if (position == bar_position.VERTICAL) { vector.x += 1; vector.y += index; vector = get_spawn_position(vector); help_bar = Instantiate(bar, vector, Quaternion.identity); help_bar.transform.localScale = new Vector3(2, 4, 0); } else { vector.y += 1; vector.x += index; vector = get_spawn_position(vector); help_bar = Instantiate(bar, vector, Quaternion.Euler(0, 0, 90)); help_bar.transform.localScale = new Vector3(2, 4, 0); } }