public void shoot()
    {
        GameObject bala = Instantiate(balaPrefab, cañon.position, cañon.rotation);



        balaNormal script = bala.GetComponent <balaNormal>();

        if (script != null)
        {
            script.speed = 0.5f;
        }
    }
Example #2
0
    public void shoot()
    {
        GameObject bala = Instantiate(balaPrefab, cañon.position, cañon.rotation);

        //para acceder a un componente de un objeto, usamos GetComponent
        //Recuerdo comprobar siempre si el retorno no es nulo,antes de usar la variable

        balaNormal script = bala.GetComponent <balaNormal>();

        if (script != null)
        {
            script.speed = 0.5f;
        }
    }