// Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background14)backgd.GetComponent (typeof(background14)); GameObject moneyobj = GameObject.Find ("enemy"); //调用脚本background中的地图 monkeyscript = (monkey14)moneyobj.GetComponent (typeof(monkey14)); }
// Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background14)backgd.GetComponent(typeof(background14)); GameObject moneyobj = GameObject.Find("enemy"); //调用脚本background中的地图 monkeyscript = (monkey14)moneyobj.GetComponent(typeof(monkey14)); }
public background14 bg; //调用脚本background中的地图 // Use this for initialization void Start() { GameObject backgd = GameObject.Find("background"); //调用脚本background中的地图 bg = (background14)backgd.GetComponent(typeof(background14)); }
public background14 bg;//调用脚本background中的地图 // Use this for initialization void Start () { GameObject backgd = GameObject.Find ("background"); //调用脚本background中的地图 bg = (background14)backgd.GetComponent (typeof(background14)); }