// Use this for initialization void Start() { ui = GameObject.Find("Global").GetComponent <b_UI>(); camCtrl = GameObject.Find("Camera").GetComponent <b_CameraControl>(); monster = GameObject.Find("monster01"); monsterDes = new Vector3(0, 83.24539f, 0); explosionTime = 0.0f; defenseTime = 0.0f; HP_player_max = 100; HP_enemy_max = 100; HP_player_now = 0; HP_enemy_now = 0; ATK_player = 100; ATK_enemy = 45; HP_initial(); }
// Use this for initialization void Start() { canvas = GameObject.Find("Canvas").GetComponent <Canvas>(); wordDisplay = GameObject.Find("Displayer").GetComponent <WordDisplay>(); backWordDisplay = GameObject.Find("BackDisplayer").GetComponent <WordDisplay>(); showE = 0.0f; isGameOver = false; // load words LoadWords(); camCtrl = GameObject.Find("Camera").GetComponent <b_CameraControl>(); battle = GameObject.Find("Camera").GetComponent <b_BattleSystem>(); chooseWordPos = new Vector2[4]; // initial Initial(); battle.monster.transform.position = new Vector3(0, 83.24539f, 0); levelNum = 5; levelNow = 1; }