private void SetNotice(string msg, bTreeType type, Vector2 pos)
 {
     _notice.Component<TextMesh>().text = msg;
       _notice.Position = pos;
       _controller.SetTreeType(type);
       nLog.Debug("Set the tree type to: " + type);
 }
 /** Set the tree type selected */
 public nView SetTreeType(bTreeType type)
 {
     _session.Game.TreeType = type;
       return View();
 }
 /** Resolve texture id */
 public Texture GetTextureForTreeType(bTreeType type)
 {
     Texture rtn = null;
       if (type == bTreeType.TREE_1)
     rtn = (Texture) Resources.Load("lovie-foliage");
       else if (type == bTreeType.TREE_2)
     rtn = (Texture) Resources.Load("nujiper-foliage");
       else if (type == bTreeType.TREE_3)
     rtn = (Texture) Resources.Load("pamle-foliage");
       return rtn;
 }