Example #1
0
 public b2ContactFeature(b2ContactFeature other)
 {
     indexA = other.indexA;
     indexB = other.indexB;
     typeA  = other.typeA;
     typeB  = other.typeB;
 }
Example #2
0
        // Update the contact manifold and touching status.
        // Note: do not assume the fixture AABBs are overlapping or are valid.
        public virtual void Update(b2ContactListener listener)
        {
            oldManifold.CopyFrom(m_manifold);

            // Re-enable this contact.
            Flags |= b2ContactFlags.e_enabledFlag;

            bool touching    = false;
            bool wasTouching = (Flags & b2ContactFlags.e_touchingFlag) == b2ContactFlags.e_touchingFlag;

            bool sensor = FixtureA.m_isSensor || FixtureB.m_isSensor;

            b2Body      bodyA = FixtureA.Body;
            b2Body      bodyB = FixtureB.Body;
            b2Transform xfA   = bodyA.Transform;
            b2Transform xfB   = bodyB.Transform;

            // Is this contact a sensor?
            if (sensor)
            {
                b2Shape shapeA = FixtureA.Shape;
                b2Shape shapeB = FixtureB.Shape;
                touching = b2Collision.b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, ref xfA, ref xfB);

                // Sensors don't generate manifolds.
                m_manifold.pointCount = 0;
            }
            else
            {
                Evaluate(m_manifold, ref xfA, ref xfB);
                touching = m_manifold.pointCount > 0;

                // Match old contact ids to new contact ids and copy the
                // stored impulses to warm start the solver.
                for (int i = 0; i < m_manifold.pointCount; ++i)
                {
                    b2ManifoldPoint mp2 = m_manifold.points[i];
                    mp2.normalImpulse  = 0.0f;
                    mp2.tangentImpulse = 0.0f;
                    b2ContactFeature id2 = mp2.id;

                    for (int j = 0; j < oldManifold.pointCount; ++j)
                    {
                        b2ManifoldPoint mp1 = oldManifold.points[j];

                        if (mp1.id.key == id2.key)
                        {
                            mp2.normalImpulse  = mp1.normalImpulse;
                            mp2.tangentImpulse = mp1.tangentImpulse;
                            break;
                        }
                    }
                }

                if (touching != wasTouching)
                {
                    bodyA.SetAwake(true);
                    bodyB.SetAwake(true);
                }
            }

            if (touching)
            {
                Flags |= b2ContactFlags.e_touchingFlag;
            }
            else
            {
                Flags &= ~b2ContactFlags.e_touchingFlag;
            }

            if (wasTouching == false && touching == true && listener != null)
            {
                listener.BeginContact(this);
            }

            if (wasTouching == true && touching == false && listener != null)
            {
                listener.EndContact(this);
            }

            if (sensor == false && touching && listener != null)
            {
                listener.PreSolve(this, oldManifold);
            }
        }
Example #3
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(b2ContactFeature obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }