/// <summary>
        /// Test conditionals are placed here.
        /// </summary>
        /// <param name="state"></param>
        /// <returns>true or false depending if transition conditions are met.</returns>
        public override string UpdateConditionalTest(baseState state)
        {
            string strOut = null;

            artChooseStateMachineName chooseState = (artChooseStateMachineName)state;

            if (chooseState.CancelBool)
            {
                strOut = m_ChangeStateName;
            }

            return(strOut);
        }
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="title"></param>
 /// <param name="rect"></param>
 /// <param name="color"></param>
 /// <param name="id"></param>
 public artChooseStateMachineNameMachineWindow(artChooseStateMachineName state, string title, Rect rect, Color color, int id) : base(title, rect, color, id)
 {
     m_State = state;
     // m_Machines = machines;
     // m_MachineSelectionBools = new bool[m_Machines.Length];
 }