public void up_down_move(string up_or_down, bool fushion_checker) { was_change = false; int sor; for (int i = 0; i < gomb_place.GetLength(0); i++) { for (int proba = 0; proba < gomb_place.GetLength(0) - 1; proba++) { if (up_or_down == "up") { sor = 1; while (sor < gomb_place.GetLength(1)) { if (gomb_place[sor, i] == 1 && gomb_place[sor - 1, i] == 0) { change_buttons(sor - 1, i, sor, i); was_change = true; } sor++; } } else if (up_or_down == "down") { sor = gomb_place.GetLength(0) - 1; while (sor > 0) { if (gomb_place[sor, i] == 0 && gomb_place[sor - 1, i] == 1) { change_buttons(sor, i, sor - 1, i); was_change = true; } sor--; } } } } if (fushion_checker) { array_Indexes = new array_indexes[a_side * a_side]; int array_of_index = 0; for (int i = 0; i < gomb_place.GetLength(0); i++) { if (up_or_down == "up") { sor = 1; while (sor < gomb_place.GetLength(1)) { if ((gomb_place[sor, i] == 1 && gomb_place[sor - 1, i] == 1) && int.Parse(game_Button.get_btn_value(game_Buttons[sor, i])) == int.Parse(game_Button.get_btn_value(game_Buttons[sor - 1, i]))) { array_indexes array_ = new array_indexes(); array_.to_x = sor - 1; array_.to_y = i; array_.from_x = sor; array_.from_y = i; array_.direction = "up"; array_Indexes[array_of_index] = array_; array_of_index++; sor++; } sor++; } } else if (up_or_down == "down") { sor = gomb_place.GetLength(0) - 1; while (sor > 0) { if ((gomb_place[sor, i] == 1 && gomb_place[sor - 1, i] == 1) && int.Parse(game_Button.get_btn_value(game_Buttons[sor, i])) == int.Parse(game_Button.get_btn_value(game_Buttons[sor - 1, i]))) { array_indexes array_ = new array_indexes(); array_.to_x = sor; array_.to_y = i; array_.from_x = sor - 1; array_.from_y = i; array_.direction = "down"; array_Indexes[array_of_index] = array_; array_of_index++; sor--; } sor--; } } } if (was_change || array_of_index > 0) { add_new_number(2); } frame_fushion(array_Indexes, array_of_index); } }
public void left_right_move(string right_or_left, bool frame_checker) { was_change = false; for (int i = 0; i < gomb_place.GetLength(0); i++) { for (int proba = 0; proba < gomb_place.GetLength(0) - 1; proba++) { if (right_or_left == "left") { for (int j = 1; j < gomb_place.GetLength(1); j++) { if (gomb_place[i, j - 1] == 0 && gomb_place[i, j] == 1) { change_buttons(i, j - 1, i, j); was_change = true; } } } else if (right_or_left == "right") { for (int j = gomb_place.GetLength(1) - 1; j >= 1; j--) { if (gomb_place[i, j] == 0 && gomb_place[i, j - 1] == 1) { change_buttons(i, j, i, j - 1); was_change = true; } } } } } if (frame_checker) { array_Indexes = new array_indexes[a_side * a_side]; int array_of_index = 0; for (int i = 0; i < gomb_place.GetLength(0); i++) { if (right_or_left == "left") { for (int j = 1; j < gomb_place.GetLength(1); j++) { if ((gomb_place[i, j - 1] == 1 && gomb_place[i, j] == 1) && (int.Parse(game_Button.get_btn_value(game_Buttons[i, j - 1])) == int.Parse(game_Button.get_btn_value(game_Buttons[i, j])))) { array_indexes array_ = new array_indexes(); array_.to_x = i; array_.to_y = j - 1; array_.from_x = i; array_.from_y = j; array_.direction = "left"; array_Indexes[array_of_index] = array_; array_of_index++; j++; } } } else if (right_or_left == "right") { for (int j = gomb_place.GetLength(1) - 1; j >= 1; j--) { if (gomb_place[i, j] == 1 && gomb_place[i, j - 1] == 1 && (int.Parse(game_Button.get_btn_value(game_Buttons[i, j - 1])) == int.Parse(game_Button.get_btn_value(game_Buttons[i, j])))) { array_indexes array_ = new array_indexes(); array_.to_x = i; array_.to_y = j; array_.from_x = i; array_.from_y = j - 1; array_.direction = "right"; array_Indexes[array_of_index] = array_; array_of_index++; j--; } } } } if (was_change || array_of_index > 0) { add_new_number(2); } frame_fushion(array_Indexes, array_of_index); } }