// Use this for initialization void Start () { readyScript = staticReady.gameObject.GetComponent<arePlayersReady> (); readyScript.isReady (); if (playerNumber == 1) if (readyScript.player1ready == true) { Instantiate(character, transform.position, transform.rotation); howMany++; } if (playerNumber == 2) if (readyScript.player2ready == true) { Instantiate(character, transform.position, transform.rotation); howMany++; } if (playerNumber == 3) if (readyScript.player3ready == true) { Instantiate(character, transform.position, transform.rotation); howMany++; } if (playerNumber == 4) if (readyScript.player4ready == true) { Instantiate(character, transform.position, transform.rotation); howMany++; } }
// Use this for initialization void Start () { readyScript = staticReady.gameObject.GetComponent<arePlayersReady> (); }