// =========================================================== // Constructors // =========================================================== public Shape(/* final */ float pX, /* final */ float pY) { this.mBaseX = pX; this.mBaseY = pY; this.mX = pX; this.mY = pY; mShapeModifiers = new andengine.util.modifier.ModifierList <IShape>(this); }
// =========================================================== // Constructors // =========================================================== public Shape(/* final */ float pX, /* final */ float pY) { this.mBaseX = pX; this.mBaseY = pY; this.mX = pX; this.mY = pY; mShapeModifiers = new andengine.util.modifier.ModifierList<IShape>(this); }