private void OnSceneGUI() { anAI myAI = (anAI)target; Handles.color = Color.white; Handles.DrawWireArc(myAI.transform.position, Vector3.up, Vector3.forward, 360, myAI.ViewRadius); Vector3 ViewAngleA = myAI.DirFromAngle(-myAI.ViewAngle / 2, false); Vector3 ViewAngleB = myAI.DirFromAngle(myAI.ViewAngle / 2, false); Handles.DrawLine(myAI.transform.position, myAI.transform.position + ViewAngleA * myAI.ViewRadius); Handles.DrawLine(myAI.transform.position, myAI.transform.position + ViewAngleB * myAI.ViewRadius); Handles.color = Color.red; }