public bool GetShadingModel(out aiShadingMode OUTPUT) { bool ret = assimp_swigPINVOKE.aiMaterial_GetShadingModel(swigCPtr, out OUTPUT); if (assimp_swigPINVOKE.SWIGPendingException.Pending) { throw assimp_swigPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public bool SetShadingModel(aiShadingMode INPUT) { bool ret = assimp_swigPINVOKE.aiMaterial_SetShadingModel(swigCPtr, INPUT); return(ret); }