public aiMeshAnimVector(aiMeshAnimVector other) : this(AssimpPINVOKE.new_aiMeshAnimVector__SWIG_1(aiMeshAnimVector.getCPtr(other)), true) { if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public aiMeshAnimVectorEnumerator(aiMeshAnimVector collection) { collectionRef = collection; currentIndex = -1; currentObject = null; currentSize = collectionRef.Count; }
private aiMeshAnimVector GetmMeshChannels() { IntPtr cPtr = AssimpPINVOKE.aiAnimation_GetmMeshChannels(swigCPtr); aiMeshAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnimVector(cPtr, true); return(ret); }
public void SetRange(int index, aiMeshAnimVector values) { AssimpPINVOKE.aiMeshAnimVector_SetRange(swigCPtr, index, aiMeshAnimVector.getCPtr(values)); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } }
public static aiMeshAnimVector Repeat(aiMeshAnim value, int count) { IntPtr cPtr = AssimpPINVOKE.aiMeshAnimVector_Repeat(aiMeshAnim.getCPtr(value), count); aiMeshAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnimVector(cPtr, true); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
public aiMeshAnimVector GetRange(int index, int count) { IntPtr cPtr = AssimpPINVOKE.aiMeshAnimVector_GetRange(swigCPtr, index, count); aiMeshAnimVector ret = (cPtr == IntPtr.Zero) ? null : new aiMeshAnimVector(cPtr, true); if (AssimpPINVOKE.SWIGPendingException.Pending) { throw AssimpPINVOKE.SWIGPendingException.Retrieve(); } return(ret); }
internal static HandleRef getCPtr(aiMeshAnimVector obj) { return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr); }