Example #1
0
 public Ability_Overlay(ability_override q_override = null, ability_override w_override = null, 
                        ability_override e_override = null, ability_override r_override = null)
 {
     overrides[(int)Slot.q] = q_override;
     overrides[(int)Slot.w] = w_override;
     overrides[(int)Slot.e] = e_override;
     overrides[(int)Slot.r] = r_override;
 }
Example #2
0
    bool get_ability_result(ability_override call)
    {
        Tuple<bool, Ability_Overlay> result = call();

        bool triggerd = result.First;
        Ability_Overlay new_overlay = result.Second;

        if (triggerd)
        {
            if (new_overlay != null)
            {
                //Debug.Log("Pushing ability overlay");
                ability_overlay.Push(new_overlay);
            }
            else
            {
                //Debug.Log("Popping ability overlay");
                if (ability_overlay.Count > 0)
                    ability_overlay.Pop();
            }
        }

        return triggerd;
    }