internal static void reset(IntPtr thisPtr, float speed) { if (_resetFunc == null) { _resetFunc = (_reset)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_PathCamera_reset"), typeof(_reset)); } _resetFunc(thisPtr, speed); }
internal static void reset(IntPtr thisPtr) { if (_resetFunc == null) { _resetFunc = (_reset)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_GuiCanvas_reset"), typeof(_reset)); } _resetFunc(thisPtr); }
set => SetProperty(ref _reset, value);