public void Reload() { loadLevel.LoadLevel(SceneManager.GetActiveScene().buildIndex - 1); }
public void Lanjut() { Time.timeScale = 1; loadLevel.LoadLevel(sceneIndex + 1); SaveScore(); }
public void MenuUtama() { loadLevel.LoadLevel(0); }
/* Memilih Scene */ public void LevelPilih() { loadLevel.LoadLevel(1); }