internal static void empty(IntPtr thisPtr) { if (_emptyFunc == null) { _emptyFunc = (_empty)Marshal.GetDelegateForFunctionPointer(Torque3D.DllLoadUtils.GetProcAddress(Torque3D.Torque3DLibHandle, "fn_ArrayObject_empty"), typeof(_empty)); } _emptyFunc(thisPtr); }
set => SetProperty(ref _empty, value);