void Start() { player = GetComponent <__Shooter__.Ship>(); //Bind commands buttonMouseLeft = new FireShot(); buttonMouseRight = new FireRocket(); buttonW = new MoveForward(); buttonA = new RotateLeft(); buttonD = new RotateRight(); buttonSpace = new Pause(); }
public void Execute(__Shooter__.Ship ship) { if (__Shooter__.PauseManager.instance.paused) { __Shooter__.PauseManager.instance.Continue(); __Shooter__.PauseManager.instance.DeactivateMenu(); } else { __Shooter__.PauseManager.instance.Pause(); __Shooter__.PauseManager.instance.ActivateMenu(); } }
public void Execute(__Shooter__.Ship ship) { ship.MoveForward(); }
public void Execute(__Shooter__.Ship ship) { ship.RotateRight(); }
public void Execute(__Shooter__.Ship ship) { ship.FireRocket(target); }