public OrderState Update(_WORLD_MANAGER worldManager, UnitBase unit) { // Debug.Log(_actionsRemaining); if (--_actionsRemaining > 0) { return(OrderState.Running); } worldManager.AddChange( new WorldCitySetChange( worldManager.world, new CitySetNewCityChange( worldManager.world.citySet, new City(unit.position, 1) ) ) ); worldManager.AddChange( new WorldTilemapStructureChange( worldManager.world, new TilemapTileChange( worldManager.world.tilemapStructures, unit.position, worldManager.cityTile ) ) ); return(OrderState.Completed); }
public OrderState Update(_WORLD_MANAGER worldManager, CityBase city) { if (--_actionsRemaining > 0) { return(OrderState.Running); } worldManager.AddChange( new WorldUnitSetChange( worldManager.world, new UnitSetNewUnitChange( worldManager.world.unitSet, new Unit(city.position, 1) ) ) ); worldManager.AddChange( new WorldTilemapUnitsChange( worldManager.world, new TilemapTileChange( worldManager.world.tilemapUnits, city.position, worldManager.unitTile ) ) ); return(OrderState.Completed); }
public void Update(_WORLD_MANAGER worldManager) { foreach (var city in _cities) { city.Update(worldManager); } }
public void Update(_WORLD_MANAGER worldManager) { foreach (var unit in _units) { unit.Update(worldManager); } }
public void Update(_WORLD_MANAGER worldManager) { _unitSet.Update(worldManager); _citySet.Update(worldManager); _tilemapGround.Update(worldManager); _tilemapStructures.Update(worldManager); _tilemapUnits.Update(worldManager); }
public void Update(_WORLD_MANAGER worldManager) { // If orders exist... if (_orders.Count > 0) { // Update the first order in the queue. switch (_orders.Peek().Update(worldManager, this)) { case OrderState.Completed: _orders.Dequeue(); break; case OrderState.NotStarted: throw new System.NotImplementedException(); case OrderState.Running: break; case OrderState.Started: throw new System.NotImplementedException(); } } }
public OrderState Update(_WORLD_MANAGER worldManager, UnitBase unit) { var unitGet = worldManager.world.unitSet.GetUnit(_masterListIndex); var move = _target - unitGet.position; move.x = System.Math.Sign(move.x); move.y = System.Math.Sign(move.y); // Debug.Log(_actionsRemaining); if (_target.SquareTileDistance(unitGet.position) == 0) { return(OrderState.Completed); } worldManager.AddChange( new WorldUnitSetChange( worldManager.world, new UnitSetUnitChange( worldManager.world.unitSet, _masterListIndex, new UnitPositionChange( worldManager.world.unitSet.GetUnit(_masterListIndex), unitGet.position + move ) ) ) ); worldManager.AddChange( new WorldTilemapUnitsChange( worldManager.world, new TilemapTileChange( worldManager.world.tilemapUnits, unitGet.position + move, worldManager.unitTile ) ) ); return(OrderState.Running); }
public virtual void Update(_WORLD_MANAGER worldManager) { _parent.Update(worldManager); }
public void Update(_WORLD_MANAGER worldManager) { }