internal static _SetAllowManualRotation SetAllowManualRotation() { if (_SetAllowManualRotationFunc == null) { _SetAllowManualRotationFunc = (_SetAllowManualRotation)Marshal.GetDelegateForFunctionPointer( NativeLibrary.GetExport( Torque3D.Torque3DLibHandle, "fnTurretShape_setAllowManualRotation"), typeof(_SetAllowManualRotation)); } return(_SetAllowManualRotationFunc); }
internal static _SetAllowManualRotation SetAllowManualRotation() { if (_SetAllowManualRotationFunc == null) { _SetAllowManualRotationFunc = (_SetAllowManualRotation)Marshal.GetDelegateForFunctionPointer( Torque3D.DllLoadUtils.GetProcAddress( Torque3D.Torque3DLibHandle, "fnTurretShape_setAllowManualRotation"), typeof(_SetAllowManualRotation)); } return(_SetAllowManualRotationFunc); }