void _PresetEffectorLocation(EffectorLocation effectorLocation) { _isPresetted = true; _effectorLocation = effectorLocation; _effectorType = ToEffectorType(effectorLocation); _effectorFlags = _GetEffectorFlags(_effectorType); }
void _PresetEffectorLocation( EffectorLocation effectorLocation ) { _isPresetted = true; _effectorLocation = effectorLocation; _effectorType = ToEffectorType( effectorLocation ); _effectorFlags = _GetEffectorFlags( _effectorType ); }