internal static _AddUniform AddUniform()
            {
                if (_AddUniformFunc == null)
                {
                    _AddUniformFunc =
                        (_AddUniform)Marshal.GetDelegateForFunctionPointer(
                            Torque3D.DllLoadUtils.GetProcAddress(
                                Torque3D.Torque3DLibHandle,
                                "fnCustomShaderFeatureData_addUniform"), typeof(_AddUniform));
                }

                return(_AddUniformFunc);
            }
Example #2
0
            internal static _AddUniform AddUniform()
            {
                if (_AddUniformFunc == null)
                {
                    _AddUniformFunc =
                        (_AddUniform)Marshal.GetDelegateForFunctionPointer(
                            NativeLibrary.GetExport(
                                Torque3D.Torque3DLibHandle,
                                "fnCustomShaderFeatureData_addUniform"), typeof(_AddUniform));
                }

                return(_AddUniformFunc);
            }