private void Awake() { distortionEffect = GetComponent <_2dxFX_Distortion_Additive>(); AdjustRadius(); warningColor = new Color32(255, 0, 63, 255); particleSystemGameObjectsToScale.Add(standardStarParticlesGO); particleSystemGameObjectsToScale.Add(starTooBigGO); particleSystemGameObjectsToScale.Add(starUltraNovaGO); doomColor = Color.red; playerHealth = GameObject.Find("Player").GetComponent <PlayerHealth>(); illuminationLossLap = 30.0f; holdMaxIlluminationDuration = 30.0f; blackHoleEffect = GetComponent <_2dxFX_BlackHole>(); blackHoleForce = GetComponent <PointEffector2D>(); area = GetComponent <CircleCollider2D>(); DarkStarSprite = GetComponent <SpriteRenderer>().sprite; // openStarParticles = openStarGO.GetComponentsInChildren<ParticleSystem>().ToList(); ourAnimations = GetComponent <DarkStarAnimations>(); // maxIlluminationParticles = maxIlluminationGO.GetComponentsInChildren<ParticleSystem>().ToList(); //here we're connecting it so that when it touches the rim of being too big, it starts a countdown DarkStarTooBig.DarkStarReachedTooLargeBounds += BeginOvercharge; DarkStarTooBig.DarkStarReceeded += this.CancelOvercharge; DarkStarTooBig.DarkStarReachedTooLargeBounds += StartDistortionEffect; DarkStarTooBig.DarkStarReceeded += this.StopDistortionEffect; }
public override void OnInspectorGUI() { m_object.Update(); DrawDefaultInspector(); _2dxFX_Distortion_Additive _2dxScript = (_2dxFX_Distortion_Additive)target; Texture2D icon = Resources.Load("2dxfxinspector") as Texture2D; if (icon) { Rect r; float ih = icon.height; float iw = icon.width; float result = ih / iw; float w = Screen.width; result = result * w; r = GUILayoutUtility.GetRect(ih, result); EditorGUI.DrawTextureTransparent(r, icon); } EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.ForceMaterial == null) { _2dxScript.ActiveChange = true; } else { if (GUILayout.Button("Remove Shared Material")) { _2dxScript.ForceMaterial = null; _2dxScript.ShaderChange = 1; _2dxScript.ActiveChange = true; _2dxScript.CallUpdate(); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property")); } if (_2dxScript.ActiveChange) { EditorGUILayout.BeginVertical("Box"); Texture2D icone = Resources.Load("2dxfx-icon-clip_left") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_OffsetX"), new GUIContent("Offset X", icone, "Change the offset of X")); icone = Resources.Load("2dxfx-icon-clip_right") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_OffsetY"), new GUIContent("Offset Y", icone, "Change the offset of Y")); icone = Resources.Load("2dxfx-icon-size_x") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_DistanceX"), new GUIContent("Distance X", icone, "Change the distance of X")); icone = Resources.Load("2dxfx-icon-size_y") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_DistanceY"), new GUIContent("Distance Y", icone, "Change the distance of Y")); icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_WaveTimeX"), new GUIContent("Wave Time X", icone, "Change the time speed of the wave X")); icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_WaveTimeY"), new GUIContent("Wave Time Y", icone, "Change the time speed of the wave Y")); icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlayWaveX"), new GUIContent("Active AutoPlay Wave X", icone, "Active the time speed")); if (_2dxScript.AutoPlayWaveX) { icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlaySpeedX"), new GUIContent("AutoPlay Speed X", icone, "Speed of the auto play X")); } icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlayWaveY"), new GUIContent("Active AutoPlay Wave Y", icone, "Active the time speed")); if (_2dxScript.AutoPlayWaveY) { icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("AutoPlaySpeedY"), new GUIContent("AutoPlay Speed Y", icone, "Speed of the auto play Y")); } icone = Resources.Load("2dxfx-icon-pixel") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("AutoRandom"), new GUIContent("Auto Random", icone, "Active the random value")); if (_2dxScript.AutoRandom) { icone = Resources.Load("2dxfx-icon-value") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("AutoRandomRange"), new GUIContent("Auto Random Range", icone, "Change the random value")); } EditorGUILayout.BeginVertical("Box"); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing")); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); } m_object.ApplyModifiedProperties(); }