public override void OnInspectorGUI() { m_object.Update(); DrawDefaultInspector(); _2dxFX_Blood _2dxScript = (_2dxFX_Blood)target; Texture2D icon = Resources.Load("2dxfxinspector-anim") as Texture2D; if (icon) { Rect r; float ih = icon.height; float iw = icon.width; float result = ih / iw; float w = Screen.width; result = result * w; r = GUILayoutUtility.GetRect(ih, result); EditorGUI.DrawTextureTransparent(r, icon); } EditorGUILayout.PropertyField(m_object.FindProperty("ForceMaterial"), new GUIContent("Shared Material", "Use a unique material, reduce drastically the use of draw call")); if (_2dxScript.ForceMaterial == null) { _2dxScript.ActiveChange = true; } else { if (GUILayout.Button("Remove Shared Material")) { _2dxScript.ForceMaterial = null; _2dxScript.ShaderChange = 1; _2dxScript.ActiveChange = true; _2dxScript.CallUpdate(); } EditorGUILayout.PropertyField(m_object.FindProperty("ActiveChange"), new GUIContent("Change Material Property", "Change The Material Property")); } if (_2dxScript.ActiveChange) { EditorGUILayout.BeginVertical("Box"); Texture2D icone = Resources.Load("2dxfx-icon-distortion") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("TurnToLiquid"), new GUIContent("Turn To Blood", icone, "Turn to Blood = 0 = normal sprite : 1 = Blood Liquified")); icone = Resources.Load("2dxfx-icon-time") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("Heat"), new GUIContent("Blood Distortion", icone, "Change the distortion of the blood")); EditorGUILayout.BeginVertical("Box"); icone = Resources.Load("2dxfx-icon-fade") as Texture2D; EditorGUILayout.PropertyField(m_object.FindProperty("_Alpha"), new GUIContent("Fading", icone, "Fade from nothing to showing")); EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); } m_object.ApplyModifiedProperties(); }
private void Awake() { starRejectionAnimation = GetComponent <_2dxFX_Blood>(); maxBloodDistortionValue = 0.207f; currentBloodDistortionValue = 0.0f; }