/// <summary>
        /// Give the user instructions for piece placement and return
        /// the 2D location of the position they select
        /// </summary>
        /// <param name="activePlayer"></param>
        /// <returns></returns>
        private int[] PiecePlacement(_2DGameLibrary.Player activePlayer)
        {
            //you need to be using the .NET framework 4.6 for this line to work (C# 6)
            Console.WriteLine();
            Console.WriteLine($"{activePlayer.Name}, it's your turn:");
            Console.WriteLine("Make your move by entering the number of the sqaure you'd like to take:");
            PrintBoardMap();
            Console.Write("Enter the number: ");

            //todo: Prevent returning a location that's already been used

            return(ConvertToArrayLocation(Console.ReadLine()));
        }
        public TicTac()
        {
            board.boardArray = new char[3, 3];
            players          = new _2DGameLibrary.Player[2];

            //Random names from http://www.behindthename.com/random/
            //The names are Greek ;)
            players[0] = new _2DGameLibrary.Player()
            {
                Name = "Player 1: Theophania", Token = 'X'
            };                                                                                       //using object initialization syntax
            players[1] = new _2DGameLibrary.Player()
            {
                Name = "Player 2: Xenon", Token = 'O'
            };
        }
        /// <summary>
        /// The Tic Tac Toe game loop, 2 players.  Iterate player turns until the game
        /// is over
        /// </summary>
        private void Start()
        {
            _2DGameLibrary.Game game = new _2DGameLibrary.Game();
            int indexOfCurrentPlayer = 0;

            activePlayer = players[indexOfCurrentPlayer];

            while (!GameOver())
            {
                Console.WriteLine("Here is the board:");
                PrintBoard();
                TakeTurn(activePlayer);
                //select the other player
                indexOfCurrentPlayer = (indexOfCurrentPlayer == 0) ? 1 : 0;
                activePlayer         = players[indexOfCurrentPlayer];

                //Added this slight delay for user experience.  Without it it's harder to notice the board repaint
                //try commenting it out and check out the difference.  Which do you prefer?
                System.Threading.Thread.Sleep(300);

                Console.Clear();
            }
        }
 /// <summary>
 /// Get and set the player's desired location on the board
 /// </summary>
 /// <param name="activePlayer"></param>
 private void TakeTurn(_2DGameLibrary.Player activePlayer)
 {
     int[] position = PiecePlacement(activePlayer);
     board.boardArray[position[0], position[1]] = activePlayer.Token;
 }