public override bool OnDragDrop(Mobile from, Item dropped) { this.Direction = GetDirectionTo(from); PlayerMobile player = from as PlayerMobile; if (player != null) { AmbitiousQueenQuest qs = player.Quest as AmbitiousQueenQuest; if (qs != null && qs.RedSolen == this.RedSolen) { QuestObjective obj = qs.FindObjective(typeof(GatherFungiObjective)); if (obj != null && !obj.Completed) { if (dropped is ZoogiFungus) { ZoogiFungus fungi = (ZoogiFungus)dropped; if (fungi.Amount >= 50) { obj.Complete(); fungi.Amount -= 50; if (fungi.Amount == 0) { fungi.Delete(); return(true); } else { return(false); } } else { SayTo(player, 1054072); // Our arrangement was for 50 of the zoogi fungus. Please return to me when you have that amount. return(false); } } } } } return(base.OnDragDrop(from, dropped)); }
protected override void OnTarget(Mobile from, object targeted) { if (targeted is ZoogiFungus) { ZoogiFungus fungus = (ZoogiFungus)targeted; if (fungus.IsChildOf(m_From.Backpack)) { m_Matriarch.OnGivenFungi(m_From, (ZoogiFungus)targeted); } else { m_From.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } } }
public void OnGivenFungi(PlayerMobile player, ZoogiFungus fungi) { this.Direction = GetDirectionTo(player); SolenMatriarchQuest qs = player.Quest as SolenMatriarchQuest; if (qs != null && qs.RedSolen == this.RedSolen) { QuestObjective obj = qs.FindObjective(typeof(ProcessFungiObjective)); if (obj != null && !obj.Completed) { int amount = fungi.Amount / 2; if (amount > 100) { amount = 100; } if (amount > 0) { if (amount * 2 >= fungi.Amount) { fungi.Delete(); } else { fungi.Amount -= amount * 2; } PowderOfTranslocation powder = new PowderOfTranslocation(amount); player.AddToBackpack(powder); player.SendLocalizedMessage(1054100); // You receive some powder of translocation. obj.Complete(); } } } }
public override void GenerateLoot() { if (Utility.Random(100) < 20) { Lantern lantern = new Lantern(); lantern.Hue = Utility.RandomMinMax(2113, 2118); PackItem(lantern); } if (Utility.Random(100) < 10) { Item item; switch (Utility.Random(111)) { case 0: item = new Tapestry6W(); break; case 1: item = new MetalChest(); break; case 2: item = new MetalGoldenChest(); break; case 3: item = new MetalBox(); break; case 4: item = new AniLargeVioletFlask(); break; case 5: item = new AniRedRibbedFlask(); break; case 6: item = new AniSmallBlueFlask(); break; case 7: item = new BlueBeaker(); break; case 8: item = new BlueCurvedFlask(); break; case 9: item = new EmptyVial(); break; case 10: item = new EmptyVialsWRack(); break; case 11: item = new LargeFlask(); break; case 12: item = new LargeVioletFlask(); break; //case 13: item = new HourGlass(); break; //case 14: item = new HourGlassAni(); break; case 15: item = new DecorativeDAxeWest(); break; case 16: item = new DecorativeDAxeNorth(); break; case 17: item = new DecorativeBowWest(); break; case 18: item = new DecorativeBowNorth(); break; case 19: item = new DecorativeAxeWest(); break; case 20: item = new DecorativeAxeNorth(); break; case 21: item = new DecorativeShieldSword2West(); break; case 22: item = new DecorativeShieldSword2North(); break; case 23: item = new DecorativeShieldSword1West(); break; case 24: item = new DecorativeShieldSword1North(); break; case 25: item = new DecorativeShield11(); break; case 26: item = new DecorativeShield10(); break; case 27: item = new DecorativeShield9(); break; case 28: item = new DecorativeShield8(); break; case 29: item = new DecorativeShield7(); break; case 30: item = new DecorativeShield6(); break; case 31: item = new DecorativeShield5(); break; case 32: item = new DecorativeShield4(); break; case 33: item = new DecorativeShield3(); break; case 34: item = new DecorativeShield2(); break; case 35: item = new DecorativeShield1(); break; case 36: item = new Whip(); break; case 37: item = new SilverWire(); break; case 38: item = new Rope(); break; case 39: item = new PaintsAndBrush(); break; case 40: item = new IronWire(); break; case 41: item = new GoldWire(); break; case 42: item = new CopperWire(); break; case 43: item = new WoodDebris(); break; case 44: item = new RuinedPainting(); break; case 45: item = new RuinedFallenChairB(); break; case 46: item = new FullVialsWRack(); break; case 47: item = new FullJar(); break; case 48: item = new FullJars2(); break; case 49: item = new FullJars3(); break; case 50: item = new FullJars4(); break; case 51: item = new GreenBeaker(); break; case 52: item = new GreenBottle(); break; case 53: item = new VioletStemmedBottle(); break; case 54: item = new SpinningHourglass(); break; case 55: item = new ArcheryButte(); break; case 56: item = new PhillipsWoodenSteed(); break; case 57: item = new PileOfGlacialSnow(); break; case 58: item = new RedPoinsettia(); break; case 59: item = new RoseOfTrinsic(); break; case 60: item = new RaiseSwitch(); break; case 61: item = new SpecialFishingNet(); break; case 62: item = new SpecialHairDye(); break; case 63: item = new SpecialBeardDye(); break; case 64: item = new SnowPile(); break; case 65: item = new StatueEast2(); break; case 66: item = new StatuePegasus2(); break; case 67: item = new StatueSouth2(); break; case 68: item = new StatueSouthEast(); break; case 69: item = new StatuetteDyeTub(); break; case 70: item = new StatueWest(); break; case 71: item = new TapestryOfSosaria(); break; case 72: item = new WhitePoinsettia(); break; case 73: item = new WindChimes(); break; case 74: item = new ZoogiFungus(); break; case 75: item = new RuinedFallenChairA(); break; case 76: item = new RuinedDrawers(); break; case 77: item = new RuinedClock(); break; case 78: item = new RuinedChair(); break; case 79: item = new RuinedBooks(); break; case 80: item = new RuinedBookcase(); break; case 81: item = new RuinedArmoire(); break; case 82: item = new SmallStretchedHideSouthDeed(); break; case 83: item = new SmallStretchedHideEastDeed(); break; case 84: item = new PolarBearRugSouthDeed(); break; case 85: item = new PolarBearRugEastDeed(); break; case 86: item = new MediumStretchedHideSouthDeed(); break; case 87: item = new MediumStretchedHideEastDeed(); break; case 88: item = new LightFlowerTapestrySouthDeed(); break; case 89: item = new LightFlowerTapestryEastDeed(); break; case 90: item = new DarkFlowerTapestrySouthDeed(); break; case 91: item = new DarkFlowerTapestryEastDeed(); break; case 92: item = new BrownBearRugSouthDeed(); break; case 93: item = new BrownBearRugEastDeed(); break; case 94: item = new WallSconce(); break; case 95: item = new WallTorch(); break; case 96: item = new CandleShort(); break; case 97: item = new CandleLarge(); break; case 98: item = new DecorativeSwordNorth(); break; case 99: item = new DecorativeSwordWest(); break; case 100: item = new Tapestry1N(); break; case 101: item = new Tapestry2N(); break; case 102: item = new Tapestry2W(); break; case 103: item = new Tapestry3N(); break; case 104: item = new Tapestry3W(); break; case 105: item = new Tapestry4N(); break; case 106: item = new Tapestry4W(); break; case 107: item = new Tapestry5N(); break; case 108: item = new Tapestry5W(); break; case 109: item = new Tapestry6N(); break; default: item = new CandleSkull(); break; } item.LootType = LootType.Regular; item.Movable = true; PackItem(item); } }
public override void GenerateLoot() { if (Utility.Random(100) <= 20) { int hue = Utility.RandomMinMax(1, 1001); Sandals sandals = new Sandals(); sandals.Hue = hue; PackItem(sandals); } if (Utility.Random(100) <= 10) { int hue = Utility.RandomMinMax(1, 1001); Sandals sandals = new Sandals(); sandals.Hue = hue; PackItem(sandals); } if (Utility.Random(100) <= 5) { int hue = Utility.RandomMinMax(1, 1001); Sandals sandals = new Sandals(); sandals.Hue = hue; PackItem(sandals); } if (Utility.Random(100) <= 5) { int hue = Utility.RandomMinMax(1201, 1255); Sandals sandals = new Sandals(); sandals.Hue = hue; PackItem(sandals); } if (Utility.Random(100) <= 2) { int hue = Utility.RandomMinMax(2101, 2130); Sandals sandals = new Sandals(); sandals.Hue = hue; PackItem(sandals); } if (Utility.Random(100) <= 1) { int hue = 2936; Sandals sandals = new Sandals(); sandals.Hue = hue; PackItem(sandals); } if (Utility.Random(1000) <= 2) { int hue; Sandals sandals = new Sandals(); switch (Utility.Random(7)) { case 0: hue = 1155; break; case 1: hue = 1156; break; case 2: hue = 1157; break; case 3: hue = 1158; break; case 4: hue = 1160; break; case 5: hue = 1172; break; default: hue = 1175; break; } sandals.Hue = hue; PackItem(sandals); } if (Utility.Random(1000) <= 2) { int hue; Sandals sandals = new Sandals(); switch (Utility.Random(5)) { case 0: hue = 1176; break; case 1: hue = 1171; break; case 2: hue = 1159; break; case 3: hue = 1170; break; default: hue = 1161; break; } sandals.Hue = hue; PackItem(sandals); } double chance = Utility.RandomDouble(); if (chance <= 0.10) { Seed seed; PlantType type; switch (Utility.Random(17)) { case 0: type = PlantType.CampionFlowers; break; case 1: type = PlantType.Poppies; break; case 2: type = PlantType.Snowdrops; break; case 3: type = PlantType.Bulrushes; break; case 4: type = PlantType.Lilies; break; case 5: type = PlantType.PampasGrass; break; case 6: type = PlantType.Rushes; break; case 7: type = PlantType.ElephantEarPlant; break; case 8: type = PlantType.Fern; break; case 9: type = PlantType.PonytailPalm; break; case 10: type = PlantType.SmallPalm; break; case 11: type = PlantType.CenturyPlant; break; case 12: type = PlantType.WaterPlant; break; case 13: type = PlantType.SnakePlant; break; case 14: type = PlantType.PricklyPearCactus; break; case 15: type = PlantType.BarrelCactus; break; default: type = PlantType.TribarrelCactus; break; } PlantHue hue; switch (Utility.Random(19)) { case 0: hue = PlantHue.Plain; break; case 1: hue = PlantHue.Red; break; case 2: hue = PlantHue.Blue; break; case 3: hue = PlantHue.Yellow; break; case 4: hue = PlantHue.BrightRed; break; case 5: hue = PlantHue.BrightBlue; break; case 6: hue = PlantHue.BrightYellow; break; case 7: hue = PlantHue.Purple; break; case 8: hue = PlantHue.Green; break; case 9: hue = PlantHue.Orange; break; case 10: hue = PlantHue.BrightPurple; break; case 11: hue = PlantHue.BrightGreen; break; case 12: hue = PlantHue.BrightOrange; break; case 13: hue = PlantHue.Black; break; case 14: hue = PlantHue.White; break; case 15: hue = PlantHue.Pink; break; case 16: hue = PlantHue.Magenta; break; case 17: hue = PlantHue.Aqua; break; default: hue = PlantHue.FireRed; break; } seed = new Seed(type, hue, false); PackItem(seed); if (Utility.Random(500) == 1) { PackItem(new BlackDyeTub()); } if (Utility.Random(100) < 15) { Item item; switch (Utility.Random(111)) { case 0: item = new Tapestry6W(); break; case 1: item = new MetalChest(); break; case 2: item = new MetalGoldenChest(); break; case 3: item = new MetalBox(); break; case 4: item = new AniLargeVioletFlask(); break; case 5: item = new AniRedRibbedFlask(); break; case 6: item = new AniSmallBlueFlask(); break; case 7: item = new BlueBeaker(); break; case 8: item = new BlueCurvedFlask(); break; case 9: item = new EmptyVial(); break; case 10: item = new EmptyVialsWRack(); break; case 11: item = new LargeFlask(); break; case 12: item = new LargeVioletFlask(); break; //case 13: item = new HourGlass(); break; //case 14: item = new HourGlassAni(); break; case 15: item = new DecorativeDAxeWest(); break; case 16: item = new DecorativeDAxeNorth(); break; case 17: item = new DecorativeBowWest(); break; case 18: item = new DecorativeBowNorth(); break; case 19: item = new DecorativeAxeWest(); break; case 20: item = new DecorativeAxeNorth(); break; case 21: item = new DecorativeShieldSword2West(); break; case 22: item = new DecorativeShieldSword2North(); break; case 23: item = new DecorativeShieldSword1West(); break; case 24: item = new DecorativeShieldSword1North(); break; case 25: item = new DecorativeShield11(); break; case 26: item = new DecorativeShield10(); break; case 27: item = new DecorativeShield9(); break; case 28: item = new DecorativeShield8(); break; case 29: item = new DecorativeShield7(); break; case 30: item = new DecorativeShield6(); break; case 31: item = new DecorativeShield5(); break; case 32: item = new DecorativeShield4(); break; case 33: item = new DecorativeShield3(); break; case 34: item = new DecorativeShield2(); break; case 35: item = new DecorativeShield1(); break; case 36: item = new Whip(); break; case 37: item = new SilverWire(); break; case 38: item = new Rope(); break; case 39: item = new PaintsAndBrush(); break; case 40: item = new IronWire(); break; case 41: item = new GoldWire(); break; case 42: item = new CopperWire(); break; case 43: item = new WoodDebris(); break; case 44: item = new RuinedPainting(); break; case 45: item = new RuinedFallenChairB(); break; case 46: item = new FullVialsWRack(); break; case 47: item = new FullJar(); break; case 48: item = new FullJars2(); break; case 49: item = new FullJars3(); break; case 50: item = new FullJars4(); break; case 51: item = new GreenBeaker(); break; case 52: item = new GreenBottle(); break; case 53: item = new VioletStemmedBottle(); break; case 54: item = new SpinningHourglass(); break; case 55: item = new ArcheryButte(); break; case 56: item = new PhillipsWoodenSteed(); break; case 57: item = new PileOfGlacialSnow(); break; case 58: item = new RedPoinsettia(); break; case 59: item = new RoseOfTrinsic(); break; case 60: item = new RaiseSwitch(); break; case 61: item = new SpecialFishingNet(); break; case 62: item = new SpecialHairDye(); break; case 63: item = new SpecialBeardDye(); break; case 64: item = new SnowPile(); break; case 65: item = new StatueEast2(); break; case 66: item = new StatuePegasus2(); break; case 67: item = new StatueSouth2(); break; case 68: item = new StatueSouthEast(); break; case 69: item = new StatuetteDyeTub(); break; case 70: item = new StatueWest(); break; case 71: item = new TapestryOfSosaria(); break; case 72: item = new WhitePoinsettia(); break; case 73: item = new WindChimes(); break; case 74: item = new ZoogiFungus(); break; case 75: item = new RuinedFallenChairA(); break; case 76: item = new RuinedDrawers(); break; case 77: item = new RuinedClock(); break; case 78: item = new RuinedChair(); break; case 79: item = new RuinedBooks(); break; case 80: item = new RuinedBookcase(); break; case 81: item = new RuinedArmoire(); break; case 82: item = new SmallStretchedHideSouthDeed(); break; case 83: item = new SmallStretchedHideEastDeed(); break; case 84: item = new PolarBearRugSouthDeed(); break; case 85: item = new PolarBearRugEastDeed(); break; case 86: item = new MediumStretchedHideSouthDeed(); break; case 87: item = new MediumStretchedHideEastDeed(); break; case 88: item = new LightFlowerTapestrySouthDeed(); break; case 89: item = new LightFlowerTapestryEastDeed(); break; case 90: item = new DarkFlowerTapestrySouthDeed(); break; case 91: item = new DarkFlowerTapestryEastDeed(); break; case 92: item = new BrownBearRugSouthDeed(); break; case 93: item = new BrownBearRugEastDeed(); break; case 94: item = new WallSconce(); break; case 95: item = new WallTorch(); break; case 96: item = new CandleShort(); break; case 97: item = new CandleLarge(); break; case 98: item = new DecorativeSwordNorth(); break; case 99: item = new DecorativeSwordWest(); break; case 100: item = new Tapestry1N(); break; case 101: item = new Tapestry2N(); break; case 102: item = new Tapestry2W(); break; case 103: item = new Tapestry3N(); break; case 104: item = new Tapestry3W(); break; case 105: item = new Tapestry4N(); break; case 106: item = new Tapestry4W(); break; case 107: item = new Tapestry5N(); break; case 108: item = new Tapestry5W(); break; case 109: item = new Tapestry6N(); break; default: item = new CandleSkull(); break; } item.LootType = LootType.Regular; item.Movable = true; PackItem(item); } if (Utility.Random(100) < 10) { Item item; switch (Utility.Random(111)) { case 0: item = new Tapestry6W(); break; case 1: item = new MetalChest(); break; case 2: item = new MetalGoldenChest(); break; case 3: item = new MetalBox(); break; case 4: item = new AniLargeVioletFlask(); break; case 5: item = new AniRedRibbedFlask(); break; case 6: item = new AniSmallBlueFlask(); break; case 7: item = new BlueBeaker(); break; case 8: item = new BlueCurvedFlask(); break; case 9: item = new EmptyVial(); break; case 10: item = new EmptyVialsWRack(); break; case 11: item = new LargeFlask(); break; case 12: item = new LargeVioletFlask(); break; //case 13: item = new HourGlass(); break; //case 14: item = new HourGlassAni(); break; case 15: item = new DecorativeDAxeWest(); break; case 16: item = new DecorativeDAxeNorth(); break; case 17: item = new DecorativeBowWest(); break; case 18: item = new DecorativeBowNorth(); break; case 19: item = new DecorativeAxeWest(); break; case 20: item = new DecorativeAxeNorth(); break; case 21: item = new DecorativeShieldSword2West(); break; case 22: item = new DecorativeShieldSword2North(); break; case 23: item = new DecorativeShieldSword1West(); break; case 24: item = new DecorativeShieldSword1North(); break; case 25: item = new DecorativeShield11(); break; case 26: item = new DecorativeShield10(); break; case 27: item = new DecorativeShield9(); break; case 28: item = new DecorativeShield8(); break; case 29: item = new DecorativeShield7(); break; case 30: item = new DecorativeShield6(); break; case 31: item = new DecorativeShield5(); break; case 32: item = new DecorativeShield4(); break; case 33: item = new DecorativeShield3(); break; case 34: item = new DecorativeShield2(); break; case 35: item = new DecorativeShield1(); break; case 36: item = new Whip(); break; case 37: item = new SilverWire(); break; case 38: item = new Rope(); break; case 39: item = new PaintsAndBrush(); break; case 40: item = new IronWire(); break; case 41: item = new GoldWire(); break; case 42: item = new CopperWire(); break; case 43: item = new WoodDebris(); break; case 44: item = new RuinedPainting(); break; case 45: item = new RuinedFallenChairB(); break; case 46: item = new FullVialsWRack(); break; case 47: item = new FullJar(); break; case 48: item = new FullJars2(); break; case 49: item = new FullJars3(); break; case 50: item = new FullJars4(); break; case 51: item = new GreenBeaker(); break; case 52: item = new GreenBottle(); break; case 53: item = new VioletStemmedBottle(); break; case 54: item = new SpinningHourglass(); break; case 55: item = new ArcheryButte(); break; case 56: item = new PhillipsWoodenSteed(); break; case 57: item = new PileOfGlacialSnow(); break; case 58: item = new RedPoinsettia(); break; case 59: item = new RoseOfTrinsic(); break; case 60: item = new RaiseSwitch(); break; case 61: item = new SpecialFishingNet(); break; case 62: item = new SpecialHairDye(); break; case 63: item = new SpecialBeardDye(); break; case 64: item = new SnowPile(); break; case 65: item = new StatueEast2(); break; case 66: item = new StatuePegasus2(); break; case 67: item = new StatueSouth2(); break; case 68: item = new StatueSouthEast(); break; case 69: item = new StatuetteDyeTub(); break; case 70: item = new StatueWest(); break; case 71: item = new TapestryOfSosaria(); break; case 72: item = new WhitePoinsettia(); break; case 73: item = new WindChimes(); break; case 74: item = new ZoogiFungus(); break; case 75: item = new RuinedFallenChairA(); break; case 76: item = new RuinedDrawers(); break; case 77: item = new RuinedClock(); break; case 78: item = new RuinedChair(); break; case 79: item = new RuinedBooks(); break; case 80: item = new RuinedBookcase(); break; case 81: item = new RuinedArmoire(); break; case 82: item = new SmallStretchedHideSouthDeed(); break; case 83: item = new SmallStretchedHideEastDeed(); break; case 84: item = new PolarBearRugSouthDeed(); break; case 85: item = new PolarBearRugEastDeed(); break; case 86: item = new MediumStretchedHideSouthDeed(); break; case 87: item = new MediumStretchedHideEastDeed(); break; case 88: item = new LightFlowerTapestrySouthDeed(); break; case 89: item = new LightFlowerTapestryEastDeed(); break; case 90: item = new DarkFlowerTapestrySouthDeed(); break; case 91: item = new DarkFlowerTapestryEastDeed(); break; case 92: item = new BrownBearRugSouthDeed(); break; case 93: item = new BrownBearRugEastDeed(); break; case 94: item = new WallSconce(); break; case 95: item = new WallTorch(); break; case 96: item = new CandleShort(); break; case 97: item = new CandleLarge(); break; case 98: item = new DecorativeSwordNorth(); break; case 99: item = new DecorativeSwordWest(); break; case 100: item = new Tapestry1N(); break; case 101: item = new Tapestry2N(); break; case 102: item = new Tapestry2W(); break; case 103: item = new Tapestry3N(); break; case 104: item = new Tapestry3W(); break; case 105: item = new Tapestry4N(); break; case 106: item = new Tapestry4W(); break; case 107: item = new Tapestry5N(); break; case 108: item = new Tapestry5W(); break; case 109: item = new Tapestry6N(); break; default: item = new CandleSkull(); break; } item.LootType = LootType.Regular; item.Movable = true; PackItem(item); } } }
public override void OnResponse(NetState sender, RelayInfo info) { switch (info.ButtonID) { case 0: { break; } case (int)Buttons.Iron: { m_step[m_itemnum] = new IronIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.DullCopper: { m_step[m_itemnum] = new DullCopperIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.ShadowIron: { m_step[m_itemnum] = new ShadowIronIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Copper: { m_step[m_itemnum] = new CopperIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Bronze: { m_step[m_itemnum] = new BronzeIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Gold: { m_step[m_itemnum] = new GoldIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Agapite: { m_step[m_itemnum] = new AgapiteIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Verite: { m_step[m_itemnum] = new VeriteIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Valorite: { m_step[m_itemnum] = new ValoriteIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Oak: { m_step[m_itemnum] = new Log(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Pine: { m_step[m_itemnum] = new PineLog(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Redwood: { m_step[m_itemnum] = new RedwoodLog(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.WhitePine: { m_step[m_itemnum] = new WhitePineLog(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Ashwood: { m_step[m_itemnum] = new AshwoodLog(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.SilverBirch: { m_step[m_itemnum] = new SilverBirchLog(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Silver: { m_step[m_itemnum] = new SilverIngot(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Yew: { m_step[m_itemnum] = new YewLog(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.BlackOak: { m_step[m_itemnum] = new BlackOakLog(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.SulfurousAsh: { m_step[m_itemnum] = new SulfurousAsh(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.ZoogiFungus: { m_step[m_itemnum] = new ZoogiFungus(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.FertileDirt: { m_step[m_itemnum] = new FertileDirt(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.PigIron: { m_step[m_itemnum] = new PigIron(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.NoxCrystal: { m_step[m_itemnum] = new NoxCrystal(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Diamond: { m_step[m_itemnum] = new Diamond(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Wool: { m_step[m_itemnum] = new Wool(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Bone: { m_step[m_itemnum] = new Bone(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Citrine: { m_step[m_itemnum] = new Citrine(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.BlackPearl: { m_step[m_itemnum] = new BlackPearl(); m_itemnum += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Decrease: { if (m_amt > 1) { m_amt -= 1; } m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Increase: { m_amt += 1; m_player.SendGump(new AlloyGump(m_player, m_amt, m_itemnum, m_step[1], m_step[2], m_step[3], m_step[4], m_step[5], m_step[6])); break; } case (int)Buttons.Cancel: { m_player.SendGump(new AlloyGump(m_player, 1, 1, null, null, null, null, null, null)); break; } case (int)Buttons.OK: { //check for and consume ingredients here Container pack = m_player.Backpack; if (m_step[6] == null) { m_player.SendMessage("You must pick 6 steps"); m_player.SendGump(new AlloyGump(m_player, 1, 1, null, null, null, null, null, null)); break; } bool allres = true; for (int i = 1; i < 7; i++) { Item itm = (Item)m_step[i]; int packamt = m_player.Backpack.GetAmount(itm.GetType()); if (packamt < m_amt) { m_player.SendMessage("You do not have enough {0} to attempt this", itm.GetType().Name); allres = false; } } if (allres) { for (int i = 1; i < 7; i++) { Item itm = (Item)m_step[i]; m_player.Backpack.ConsumeTotal(m_step[i].GetType(), m_amt); m_player.SendMessage("Step {0} consumes {1} {2}", i.ToString(), m_amt.ToString(), itm.GetType().Name); } } else { m_player.SendMessage("Please try again when you have all of the needed resources"); return; } if (m_step[1] is AgapiteIngot && m_step[2] is BlackOakLog && m_step[3] is AgapiteIngot && m_step[4] is ShadowIronIngot && m_step[5] is Bone && m_step[6] is AgapiteIngot) { if (m_player.Backpack != null) { m_player.AddToBackpack(new BloodrockIngot(m_amt)); } break; } if (m_step[1] is ValoriteIngot && m_step[2] is WhitePineLog && m_step[3] is ValoriteIngot && m_step[4] is CopperIngot && m_step[5] is FertileDirt && m_step[6] is SilverBirchLog) { if (m_player.Backpack != null) { m_player.AddToBackpack(new SteelIngot(m_amt)); } break; } if (m_step[1] is ShadowIronIngot && m_step[2] is AshwoodLog && m_step[3] is VeriteIngot && m_step[4] is ShadowIronIngot && m_step[5] is NoxCrystal && m_step[6] is ShadowIronIngot) { if (m_player.Backpack != null) { m_player.AddToBackpack(new AdamantiteIngot(m_amt)); } break; } if (m_step[1] is IronIngot && m_step[2] is SilverBirchLog && m_step[3] is ValoriteIngot && m_step[4] is IronIngot && m_step[5] is Citrine && m_step[6] is SilverBirchLog) { if (m_player.Backpack != null) { m_player.AddToBackpack(new IthilmarIngot(m_amt)); } break; } if (m_step[1] is SilverIngot && m_step[2] is GoldIngot && m_step[3] is Diamond && m_step[4] is SilverIngot && m_step[5] is GoldIngot && m_step[6] is SilverIngot) { if (m_player.Backpack != null) { m_player.AddToBackpack(new ElectrumIngot(m_amt)); } break; } if (m_step[1] is PigIron && m_player.IsGoblin()) { if (m_player.Backpack != null) { m_player.AddToBackpack(new SkazzIngot(m_amt)); } break; } m_player.SendMessage("You fail to create a new alloy and your materials are lost"); m_player.SendGump(new AlloyGump(m_player, 1, 1, null, null, null, null, null, null)); break; } } }