Example #1
1
    void OnTriggerEnter(Collider objC)
    {
        switch (ZoneType)
        {
            case ZoneType.DeathZone:

                if (objC.CompareTag("Sphere"))
                {
                    objC.transform.parent.GetComponent<Sphere>().YouDeadBro();
                }
                else if (string.Equals(objC.gameObject.name, "ZoneCollider"))
                {
                    objC.transform.parent.gameObject.GetComponent<Box>().YouDeadBro();
                    ZoneType = ZoneType.Walkable;
                }
                break;

            case ZoneType.Walkable:

                break;

            default:
                throw new ArgumentOutOfRangeException();
        }
    }
Example #2
0
        // Detect the relevant MapEntry on the cell
        // Information gathered here is used both for building the overlay legend and actually highlighting the objects
        public static void ProcessCell(int cell)
        {
            GameObject building   = Grid.Objects[cell, (int)ObjectLayer.Building];
            GameObject pickupable = Grid.Objects[cell, (int)ObjectLayer.Pickupables];

            if (IsCurrentFilter(FilterGeysers) && building != null && IsGeyserRevealed(cell) && building.GetComponent <Geyser>() != null)
            {
                UpdateMapEntry(building, building.GetComponent <Geyser>().configuration.GetElement());
            }
            else if (IsCurrentFilter(FilterGeysers) && building != null && IsGeyserRevealed(cell) && building.HasTag(GameTags.OilWell))
            {
                UpdateMapEntry(building, SimHashes.CrudeOil);
            }
            else if (IsCurrentFilter(FilterBuildings) && building != null && BuildingList.Contains(building.name))
            {
                UpdateMapEntry(building);
            }
            else if (IsCurrentFilter(FilterCritters) && pickupable != null && pickupable.HasTag(GameTags.Creature))
            {
                UpdateMapEntry(pickupable);
            }
            else if (IsCurrentFilter(FilterPlants) && building != null && building.HasTag(GameTags.Plant))
            {
                UpdateMapEntry(building);
            }
            else if (IsCurrentFilter(FilterBiomes))
            {
                ZoneType biome = World.Instance.zoneRenderData.worldZoneTypes[cell];
                UpdateMapEntry(biome.ToString(), GetName(biome), biome);
            }
        }
 public CardMovedEvent(CardMovedEvent e) : base(e)
 {
     Player      = e.Player;
     Card        = e.Card;
     Source      = e.Source;
     Destination = e.Destination;
 }
Example #4
0
        /// <summary>
        /// Add the specified name and zoneType.
        /// </summary>
        /// <param name='name'>
        /// Name.
        /// </param>
        /// <param name='zoneType'>
        /// Zone type.
        /// </param>
        public static void Add(string name, ZoneType zoneType)
        {
            lock (_syncObject)
            {
                switch (zoneType)
                {
                    case ZoneType.RedUp:
                        if (!_redUp.Contains(name))
                            _redUp.Add(name);
                        break;

                    case ZoneType.YellowUp:
                        if (!_yellowUp.Contains(name))
                            _yellowUp.Add(name);
                        break;

                    case ZoneType.YellowDown:
                        if (!_yellowDown.Contains(name))
                            _yellowDown.Add(name);
                        break;

                    case ZoneType.RedDown:
                        if (!_redDown.Contains(name))
                            _redDown.Add(name);
                        break;
                }
            }
        }
Example #5
0
        static void GenerateOutpostLayoutMainRoom()
        {
            ZoneType mainRoomType     = OG_Common.GetRandomZoneTypeBigRoom(outpostData);
            Rot4     mainRoomRotation = Rot4.Random;

            zoneMap[mainRoomZoneOrd, mainRoomZoneAbs] = new ZoneProperties(mainRoomType, mainRoomRotation, Rot4.North);
        }
Example #6
0
 public SwapParameters(int cardPosition, ZoneType oldCardZone,
                       int newCardPosition)
 {
     CardPosition    = cardPosition;
     NewCardPosition = newCardPosition;
     OldCardZone     = oldCardZone;
 }
		void InitializeZones(ZoneType zoneType)
		{
			foreach (var zone in FiresecManager.Zones)
			{
				if (zone.ZoneType != zoneType)
					continue;
				var zoneViewModel = new ZoneViewModel(zone);
				if (InstructionZonesList.IsNotNullOrEmpty())
				{
					var instructionZone = InstructionZonesList.FirstOrDefault(x => x == zoneViewModel.Zone.UID);
					if (instructionZone != Guid.Empty)
						InstructionZones.Add(zoneViewModel);
					else
						AvailableZones.Add(zoneViewModel);
				}
				else
				{
					AvailableZones.Add(zoneViewModel);
				}
			}

			if (InstructionZones.IsNotNullOrEmpty())
				SelectedInstructionZone = InstructionZones[0];
			if (AvailableZones.IsNotNullOrEmpty())
				SelectedAvailableZone = AvailableZones[0];
		}
Example #8
0
        public ActionResult ZoneTypeDestroy([DataSourceRequest] DataSourceRequest request, ZoneType zonetype)
        {
            BL.ZoneTypes blZoneTypes = new BL.ZoneTypes();
            ZoneType     model       = blZoneTypes.SoftDelete(zonetype);

            return(Json(new[] { model }.ToDataSourceResult(request, ModelState), JsonRequestBehavior.AllowGet));
        }
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            if (!((CommandSender)sender).CheckPermission("fctrl.killzone"))
            {
                response = "Access denied.";
                return(false);
            }
            if (arguments.Count() < 1)
            {
                response = "Invalid format. Must be: \"killzone light/heavy/entrance/surface (eg. killzone light)";
                return(false);
            }
            if (arguments.At(0).ToLower() != "light" && arguments.At(0).ToLower() != "heavy" && arguments.At(0).ToLower() != "entrance" && arguments.At(0).ToLower() != "surface")
            {
                response = "First argument must be light, heavy, entrance, or surface";
                return(false);
            }
            ZoneType zone        = (arguments.At(0).ToLower() == "light" ? ZoneType.LightContainment : (arguments.At(0).ToLower() == "heavy" ? ZoneType.HeavyContainment : (arguments.At(0).ToLower() == "entrance" ? ZoneType.Entrance : (arguments.At(0).ToLower() == "surface" ? ZoneType.Surface : ZoneType.Unspecified))));
            int      totalKilled = 0;

            foreach (Player Ply in Player.List)
            {
                if (Ply.CurrentRoom.Zone == zone && !Ply.IsGodModeEnabled)
                {
                    Ply.Hurt(99999, DamageTypes.Wall, "ZONEKILL");
                    totalKilled++;
                }
            }
            response = $"Killed {totalKilled} players in {zone.ToString()}";
            return(true);
        }
Example #10
0
 /// <summary>
 /// List of zones for given user/sport
 /// </summary>
 /// <param name="userId">ASP.NET Identity Id</param>
 /// <param name="zone">Zone Type (Bike, Run, Swim - HeartRate/Pace/etc)</param>
 /// <returns>List of Zones</returns>
 public IEnumerable <Zone> GetUserZones(string userId, ZoneType zone)
 {
     return(_context.Zone
            .Where(z => z.UserId == userId && z.ZoneType == zone)
            .OrderBy(z => z.StartDate)
            .ToList());
 }
Example #11
0
        /// <summary>
        /// Find a connection over a road from a startPos to a specified zone type.
        /// </summary>
        /// <param name="startPos">Start position of the attempt.</param>
        /// <param name="dest">Zone type to go to.</param>
        /// <returns>1 if connection found, 0 if not found, -1 if no connection to road found.</returns>
        short makeTraffic(Position startPos, ZoneType dest)
        {
            curMapStackPointer = 0; // Clear position stack

            var pos = new Position(startPos);

#if false
            if ((!getRandom(2)) && findPerimeterTelecom(pos))
            {
                /* printf("Telecom!\n"); */
                return(1);
            }
#endif

            if (findPerimeterRoad(pos))
            {
                if (tryDrive(pos, dest))
                {
                    addToTrafficDensityMap();
                    return(1);
                }

                return(0);
            }
            else
            {
                return(-1);
            }
        }
Example #12
0
        public static Zone[][] Layout(LayoutSize size)
        {
            Zone[][] matrix = new Zone[size.Row][]; // Layout matrix.

            // For each matrix index create a random type zone.
            for (int i = 0; i < size.Row; i++)
            {
                matrix[i] = new Zone[size.Col];

                for (int j = 0; j < size.Col; j++)
                {
                    Location loc  = new Location(i, j);
                    ZoneType type = ZoneType();

                    matrix[i][j] = new Zone(type, loc);
                }
            }

            // Create 4 texi charge stations.
            matrix[size.Row / 3][size.Col / 3].Type         = TexiService.ZoneType.TexiCharge; // NW
            matrix[size.Row / 3][2 * size.Col / 3].Type     = TexiService.ZoneType.TexiCharge; // NE
            matrix[2 * size.Row / 3][size.Col / 3].Type     = TexiService.ZoneType.TexiCharge; // SW
            matrix[2 * size.Row / 3][2 * size.Col / 3].Type = TexiService.ZoneType.TexiCharge; // SE

            return(matrix);
        }
Example #13
0
        public static ZoneType GetRandomZoneTypeSmallRoom(OG_OutpostData outpostData)
        {
            List <ZoneTypeWithWeight> smallRoomsList = new List <ZoneTypeWithWeight>();

            if (outpostData.isMilitary)
            {
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SmallRoomBarracks, 2f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SmallRoomMedibay, 1f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SmallRoomWeaponRoom, 5f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SecondaryEntrance, 6f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.Empty, 1f));
            }
            else
            {
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SmallRoomBarracks, 4f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SmallRoomMedibay, 3f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SmallRoomWeaponRoom, 1f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.SecondaryEntrance, 2f));
                smallRoomsList.Add(new ZoneTypeWithWeight(ZoneType.Empty, 1f));
            }

            ZoneType smallRoomType = GetRandomZoneTypeByWeight(smallRoomsList);

            return(smallRoomType);
        }
Example #14
0
        public static ZoneType GetRandomZoneTypeExteriorZone(OG_OutpostData outpostData)
        {
            List <ZoneTypeWithWeight> exteriorZonesList = new List <ZoneTypeWithWeight>();

            if (outpostData.isMilitary)
            {
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.WaterPool, 5f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.Cemetery, 4f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.ExteriorRecRoom, 2f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.ShootingRange, 7f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.MortarBay, 5f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.Empty, 2f));
            }
            else
            {
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.WaterPool, 4f));
                if ((Find.Map.Biome != BiomeDef.Named("ExtremeDesert")) &&
                    (Find.Map.Biome != BiomeDef.Named("IceSheet")))
                {
                    exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.Farm, 5f));
                }
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.Cemetery, 3f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.ExteriorRecRoom, 5f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.ShootingRange, 1f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.MortarBay, 1f));
                exteriorZonesList.Add(new ZoneTypeWithWeight(ZoneType.Empty, 1f));
            }

            ZoneType exteriorZoneType = GetRandomZoneTypeByWeight(exteriorZonesList);

            return(exteriorZoneType);
        }
Example #15
0
 public void Move()
 {
     if (Place < ZoneType.ATT)
     {
         Place = (ZoneType)((int)Place + 1);
     }
 }
Example #16
0
 public CardMovedEvent(Guid player, Guid card, ZoneType source, ZoneType destination) : base()
 {
     Player      = player;
     Card        = card;
     Source      = source;
     Destination = destination;
 }
Example #17
0
        /// <summary>
        /// 有参构造函数(根据经度计算投影带的带号及中央子午线经度)。
        /// </summary>
        /// <param name="longitude"></param>
        public ProjectionZone(double longitude, ZoneType zoneType)
        {
            if (zoneType == ZoneType.ThreeZone)//3°带
            {
                if ((longitude - 1.5) % 3 != 0)
                {
                    ZoneNumber = Math.Floor((longitude - 1.5) / 3) + 1;
                    CentralMeridianLongitude = 3 * ZoneNumber;
                }
                else
                {
                    ZoneNumber = Math.Floor((longitude - 1.5) / 3);
                    CentralMeridianLongitude = 3 * ZoneNumber;
                }
            }

            if (zoneType == ZoneType.SixZone)//6°带
            {
                if (longitude % 6 != 0)
                {
                    ZoneNumber = Math.Floor(longitude / 6) + 1;
                    CentralMeridianLongitude = 6 * ZoneNumber - 3;
                }
                else
                {
                    ZoneNumber = Math.Floor(longitude / 6);
                    CentralMeridianLongitude = 6 * ZoneNumber - 3;
                }
            }
        }
Example #18
0
 public HarvestZone(ZoneType zoneType, Type tool)
 {
     m_ZoneType     = zoneType;
     m_Area         = new ArrayList();
     m_RequiredTool = tool;
     m_Map          = Map.Felucca;
 }
Example #19
0
        public void WriteToStream(Stream stream, ZoneType zoneType)
        {
            stream.Write(ActorDefinition, StringCoding.ZeroTerminated);
            stream.Write(RenderDistance);

            stream.Write((uint)Instances.Count);

            foreach (Instance instance in Instances)
            {
                stream.Write(instance.Position);
                stream.Write(instance.Rotation);
                stream.Write(instance.Scale);

                stream.Write(instance.ID);
                stream.Write(instance.DontCastShadows);
                stream.Write(instance.LODMultiplier);

                if (zoneType != ZoneType.H1Z1)
                {
                    continue;
                }

                stream.Write(instance.UnknownDword1);
                stream.Write(instance.UnknownDword2);
                stream.Write(instance.UnknownDword3);
                stream.Write(instance.UnknownDword4);
                stream.Write(instance.UnknownDword5);
            }
        }
Example #20
0
        public static Relic Build(ZoneType zone)
        {
            var ret = new Relic(zone);

            Counts[zone] += 1;
            return(ret);
        }
Example #21
0
        public static Object ReadFromStream(Stream stream, ZoneType zoneType)
        {
            Object obj = new Object();

            obj.ActorDefinition = stream.ReadString(StringCoding.ZeroTerminated);
            obj.RenderDistance  = stream.ReadSingle();

            obj.Instances = new List <Instance>();
            uint instancesLength = stream.ReadUInt32();

            for (uint i = 0; i < instancesLength; i++)
            {
                Instance instance = new Instance();

                instance.Position        = stream.ReadVector4();
                instance.Rotation        = stream.ReadVector4();
                instance.Scale           = stream.ReadVector4();
                instance.ID              = stream.ReadUInt32();
                instance.DontCastShadows = stream.ReadBoolean();
                instance.LODMultiplier   = stream.ReadSingle();

                if (zoneType == ZoneType.H1Z1)
                {
                    instance.UnknownDword1 = stream.ReadUInt32();
                    instance.UnknownDword2 = stream.ReadUInt32();
                    instance.UnknownDword3 = stream.ReadUInt32();
                    instance.UnknownDword4 = stream.ReadUInt32();
                    instance.UnknownDword5 = stream.ReadUInt32();
                }

                obj.Instances.Add(instance);
            }

            return(obj);
        }
Example #22
0
        public static ZoneType GetRandomZoneTypeMediumRoom(OG_OutpostData outpostData)
        {
            List <ZoneTypeWithWeight> mediumRoomZonesList = new List <ZoneTypeWithWeight>();

            if (outpostData.isMilitary)
            {
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomMedibay, 7f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomPrison, 5f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomKitchen, 3f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomWarehouse, 2f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomWeaponRoom, 7f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomBarn, 5f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomLaboratory, 2f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomRecRoom, 4f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.Empty, 1f));
            }
            else
            {
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomMedibay, 3f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomPrison, 1f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomKitchen, 4f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomWarehouse, 5f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomWeaponRoom, 2f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomBarn, 2f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomLaboratory, 7f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.MediumRoomRecRoom, 7f));
                mediumRoomZonesList.Add(new ZoneTypeWithWeight(ZoneType.Empty, 1f));
            }

            ZoneType exteriorZoneType = GetRandomZoneTypeByWeight(mediumRoomZonesList);

            return(exteriorZoneType);
        }
Example #23
0
        public async Task <IActionResult> Edit(int id, [Bind("Id,Name")] ZoneType zoneType)
        {
            if (id != zoneType.Id)
            {
                return(NotFound());
            }

            if (ModelState.IsValid)
            {
                try
                {
                    _context.Update(zoneType);
                    await _context.SaveChangesAsync();
                }
                catch (DbUpdateConcurrencyException)
                {
                    if (!ZoneTypeExists(zoneType.Id))
                    {
                        return(NotFound());
                    }
                    else
                    {
                        throw;
                    }
                }
                return(RedirectToAction(nameof(Index)));
            }
            return(View(zoneType));
        }
        /*******************************************************************/

        public void MoveCard(Guid cardGuid, ZoneType zoneType)
        {
            CardView card = cardsManager.Get(cardGuid);
            ZoneView zone = zonesManager.GetZoneByType(zoneType);

            card.transform.SetParent(zone.transform, false);
        }
Example #25
0
 public void OnNotify(NotificationType type, Card card, ZoneType zone, Player player)
 {
     foreach (Player p in match.Players)
     {
         foreach (Card c in p.Zones.GetCardsInPlay())
         {
             switch (type)
             {
                 case NotificationType.EnterZone:
                     c.OnCardEnter(zone, card, player);
                     break;
                 case NotificationType.ExitZone:
                     c.OnCardExit(zone, card, player);
                     break;
                 case NotificationType.BeginTurn:
                     c.OnBeginTurn(player);
                     break;
                 case NotificationType.EndTurn:
                     c.OnEndTurn(player);
                     for (int i = 0; i < Global.NumPlayers; i++)
                     {
                         if(!match.Players[i].Equals(player))
                         {
                             match.Players[i].BeginTurn();
                         }
                     }
                     break;
             }
         }
     }
 }
Example #26
0
    //public int turn { get => turn; set => turn = value; }
    //public int tilePosition { get => tilePosition; set => tilePosition = value; }
    //public ZoneType zone { get => zone; set => zone = value; }
    //public string displayName { get => displayName; set => displayName = value; }

    public Player(string displayName, string punName)
    {
        this.displayName  = displayName;
        this.punName      = punName;
        this.tilePosition = 0;
        this.zone         = ZoneType.StarterZone;
    }
Example #27
0
        public Zone GetZone(ZoneType zone)
        {
            switch (zone)
            {
            case ZoneType.BattleZone:
                return(BattleZone);

            case ZoneType.Deck:
                return(Deck);

            case ZoneType.Graveyard:
                return(Graveyard);

            case ZoneType.Hand:
                return(Hand);

            case ZoneType.ManaZone:
                return(ManaZone);

            case ZoneType.ShieldZone:
                return(ShieldZone);

            case ZoneType.SpellStack:
            case ZoneType.Anywhere:
            default:
                throw new InvalidOperationException();
            }
        }
Example #28
0
        public bool Execute(ArraySegment <string> arguments, ICommandSender sender, out string response)
        {
            if (!((CommandSender)sender).CheckPermission("fctrl.zones"))
            {
                response = "Access denied.";
                return(false);
            }
            if (arguments.Count() < 1)
            {
                response = "Invalid format. Must be: \"blackoutzone light/heavy/entrance\" (eg. closezone light)";
                return(false);
            }
            if (arguments.At(0).ToLower() != "light" && arguments.At(0).ToLower() != "heavy" && arguments.At(0).ToLower() != "entrance")
            {
                response = "First argument must be light, heavy, or entrance";
                return(false);
            }
            ZoneType zone = (arguments.At(0).ToLower() == "light" ? ZoneType.LightContainment : (arguments.At(0).ToLower() == "heavy" ? ZoneType.HeavyContainment : (arguments.At(0).ToLower() == "entrance" ? ZoneType.Entrance : ZoneType.Unspecified)));

            foreach (Room r in Map.Rooms)
            {
                if (r.Zone == zone)
                {
                    foreach (Door d in r.Doors)
                    {
                        d.SetStateWithSound(false);
                    }
                }
            }
            response = $"Successfully closed all the doors in {zone.ToString()}";
            return(true);
        }
        private static void TriggerZoneLightsOut(ZoneType zone)
        {
            List <Room> rooms = null;

            switch (zone)
            {
            case ZoneType.Entrance:
                rooms = ent;
                break;

            case ZoneType.HeavyContainment:
                rooms = hcz;
                break;

            case ZoneType.LightContainment:
                rooms = lcz;
                break;
            }

            if (rooms == null)
            {
                return;
            }

            var randomDuration = Random.Range(Config.MinDurationOfFlicker, Config.MaxDurationOfFlicker);
            var contSize       = rooms.Count;

            for (int i = 0; i < contSize; i++)
            {
                rooms[i].TurnOffLights(randomDuration);
            }
        }
        /// <summary>
        /// Get a zone value (eg FTP, Pace, Heart Rate) on a given date.
        /// </summary>
        /// <param name="userId">ASP.NET Identity Id</param>
        /// <param name="zone">Required Zone Type</param>
        /// <param name="activityDate">Activity Date</param>
        /// <returns></returns>
        public int?GetUserZoneValueOnGivenDate(string userId, ZoneType zone, DateTime activityDate)
        {
            // remove time portion.
            activityDate = activityDate.Date;

            // get all values for the user/zone.
            var allValues = _repo.GetUserZones(userId, zone).ToList();

            if (allValues.Count == 0)
            {
                return(null);
            }

            // file to before the activity date.
            var list = allValues
                       .OrderByDescending(z => z.StartDate)
                       .Where(z => z.StartDate <= activityDate)
                       .ToList();

            if (list.Count == 0)
            {
                return(null);
            }

            // return the first before the activity date.
            return(list
                   .Select(z => z.Value)
                   .FirstOrDefault());
        }
Example #31
0
            /// <summary>
            /// Write the zone information. Since we always write exactly one zone,
            /// only the <paramref name="numberOfPoints"/> and the
            /// <paramref name="numberOfElements"/> differ between the
            /// reconstructed and the continuous case.
            /// </summary>
            /// <param name="time">
            /// <see cref="PlotDriver.PlotFields(string, string, double, IEnumerable{DGField})"/>
            ///</param>
            /// <param name="zoneType"><see cref="Tecplot.TecplotZone.ZoneType"/></param>
            /// <param name="numberOfPoints">
            /// The total number of vertices in the plot
            /// </param>
            /// <param name="numberOfElements">
            /// The total number of cells in the plot
            /// </param>
            /// <param name="zone_name">
            /// arbitrary naming for the zone
            /// </param>
            private void WriteZoneInformation(double time, ZoneType zoneType, int numberOfPoints, int numberOfElements, string zone_name)
            {
                IntPtr ptrZoneTitle = Marshal.StringToHGlobalAnsi(zone_name);
                int    zoneTypeIndex = (int)zoneType;
                int    KMax = 0, ICellMax = 0, JCellMax = 0, KCellMax = 0, NFConn = 0, FNMode = 0;
                int    IsBlock = 1;
                int    StrandID = 0, ParentZone = 0, ShrConn = 0;

                teczne110(ptrZoneTitle,
                          ref zoneTypeIndex,
                          ref numberOfPoints,
                          ref numberOfElements,
                          ref KMax,
                          ref ICellMax,
                          ref JCellMax,
                          ref KCellMax,
                          ref time,
                          ref StrandID,
                          ref ParentZone,
                          ref IsBlock,
                          ref NFConn,
                          ref FNMode,
                          null,     // No passive variables
                          null,     // All variables node-centered
                          null,     // No shared variables
                          ref ShrConn);

                Marshal.FreeHGlobal(ptrZoneTitle);
            }
Example #32
0
        private static string getZoneHintMessage(ZoneType zone, bool justUnlocked)
        {
            if (zone == ZoneType.Void)
            {
                return($"no hint for Void(area {InterOp.get_player_area()})");
            }
            var items = HintObjects.GetOrElse(zone, new List <Checkable>());
            var found = items.FindAll(i => i.Has());

            if (!justUnlocked && !HaveHintForZone(zone))
            {
                return($"{zone}: {found.Count}/?? key items (Hint not unlocked)");
            }
            if (items.Count > 0)
            {
                var g = found.Count == items.Count ? "$" : "";
                if (found.Count > 0)
                {
                    return($"{zone}: {g}{found.Count}/{items.Count}{g} key items\nfound: {String.Join(", ", found.Select(i => i.DisplayName))}");
                }
                else
                {
                    return($"{zone}: {found.Count}/{items.Count} key items");
                }
            }
            return($"No key items in {zone}");
        }
Example #33
0
        public static void ProgressWithHints(ZoneType _zone = ZoneType.Void, bool justUnlocked = false)
        {
            int duration = justUnlocked ? 300 : 240;

            if (SeedController.HintsDisabled || InterOp.get_game_state() != GameState.Game)
            {
                if (!justUnlocked)
                {
                    AHK.SendPlainText(new PlainText(SeedController.Progress, duration), justUnlocked);
                }
                return;
            }

            var zone = _zone == ZoneType.Void ? CurrentZone : _zone;
            var msg  = getZoneHintMessage(zone, justUnlocked);

            if (justUnlocked)
            {
                msg = $"Bought hint: {msg}";
            }
            else
            {
                msg = $"{SeedController.Progress}\n{msg}{GetKeySkillHints()}";
            }
            AHK.SendPlainText(new PlainText(msg, duration), justUnlocked);
        }
Example #34
0
 public ZoneOfArrow(int indexOfStartPoint, int indexOfEndPoint, Axis axis, ZoneType zoneType)
 {
     IndexOfStartPoint = indexOfStartPoint;
     IndexOfEndPoint   = indexOfEndPoint;
     Axis     = axis;
     ZoneType = zoneType;
 }
Example #35
0
 public override void OnEnter(ZoneType zone)
 {
     base.OnEnter(zone);
     if(zone == ZoneType.Play)
     {
         SpellEffect();
     }
 }
 public ZoneSpecificVisitorInformationReportUI()
 {
     InitializeComponent();
     LoadAllZone();
      zoneName = (ZoneType)zoneTypeComboBox.SelectedItem;
     LoadZoneTypeVisitor(zoneName);
     totalTextBox.Text = Convert.ToString(visitorDetails.Count);
 }
        public List<int> ZoneTypeVisitor(ZoneType zone)
        {
            List<int>visitorIDList =new List<int>();

            visitorIDList = relation.GetVisitorID(zone);

            return visitorIDList;
        }
Example #38
0
 public override void OnCardEnter(ZoneType zone, Card card, Player player)
 {
     base.OnCardEnter(zone, card, player);
     if(zone == ZoneType.Play && card is Creature)
     {
         ((Creature)card).Wake();
     }
 }
 /// <summary>
 /// Default Constructor
 /// </summary>
 /// <param name="id"></param>
 /// <param name="files"></param>
 /// <param name="type"></param>
 /// <param name="wrapper"></param>
 public ZoneRenderer(int id, IEnumerable<FileInfo> files, ZoneType type, ClientDataWrapper wrapper)
     : base(id, files, type)
 {
     TreeReplacement = wrapper.TreeReplacement;
     NifCache = new Dictionary<int, ClientMesh>();
     InstancesMatrix = new KeyValuePair<int, Matrix>[0];
     ClientWrapper = wrapper;
 }
Example #40
0
 internal Zone(Player owner, int id, ZoneType type, ZoneVisibility visibility)
 {
     Owner = owner;
     Id = id;
     Type = type;
     Visibility = visibility;
     CardInstances = type != ZoneType.Library ? new List<CardInstance>() : null;
     CardModels = type == ZoneType.Library ? new List<ICardModel>() : null;
 }
 public CityRenderer(int id, IEnumerable<FileInfo> files, ZoneType type, ClientDataWrapper wrapper)
     : base(id, files, type, wrapper)
 {
     var nifs = CityNifs;
     AddNifCache(nifs);
     Matrix scaleMatrix;
     ZoneDrawingExtensions.CreateScale(UnitFactor, UnitFactor, UnitFactor, out scaleMatrix);
     Matrix rotated;
     ZoneDrawingExtensions.Mult(ref scaleMatrix, ref RotationMatrix, out rotated);
     InstancesMatrix = nifs.Select(n => new KeyValuePair<int, Matrix>(n.Key, rotated)).ToArray();
 }
		/// <summary>
		/// Initializes a new instance of the <see cref="PlayerActionDivineIntervention.ModifyZoneType"/> struct.
		/// </summary>
		/// <param name='zoneType'>
		/// Zone type.
		/// </param>
		public ModifyZoneType(ZoneType zoneType) : this() {
			this.zoning_code = 2; // AP (None);
			switch (zoneType) {
			case ZoneType.Protected:
				this.zoning_code = 16; // REC
				break;
			case ZoneType.Residential:
				this.zoning_code = 12; // R-1
				break;
			}
		}
 public string Save(ZoneType aZoneType)
 {
     if (zoneTypeGateway.Save(aZoneType) > 0)
     {
         return " Successfully Save !";
     }
     else
     {
         return "Save Failed !";
     }
 }
        protected override ZoneType[] SetZoneTypes(Cell[] cells, ILandSettings settings)
        {
            var zones = new ZoneType[cells.Length];
            var zoneTypes = settings.ZoneTypes.Select(z => z.Type).ToArray();

            for (var i = 0; i < zones.Length; i++)
            {
                var zoneType = zoneTypes[Random.Range(0, zoneTypes.Length)];
                zones[i] = zoneType;
            }

            return zones;
        }
Example #45
0
 public Land(LandLayout layout, ILandSettings settings)
 {
     _settings = settings;
     _zones = layout.Zones.Select(z => new Zone(z)).ToArray();
     Layout = layout;
     _idwCoeff = settings.IDWCoeff;
     _idwOffset = settings.IDWOffset;
     _zoneMaxType = settings.ZoneTypes.Max(z => z.Type);
     _zoneTypesCount = _zones.Where(z => z.Type != ZoneType.Empty).Distinct(Zone.TypeComparer).Count();
     _zoneSettings = settings.ZoneTypes.ToArray();
     _chunksBounds = new Bounds2i(settings.LandBounds.Min/(settings.BlocksCount*settings.BlockSize),
         settings.LandBounds.Max/(settings.BlocksCount*settings.BlockSize));
 }
        protected ZoneGenerator(ZoneLayout zone, [NotNull] LandLayout land, [NotNull] ILandSettings landSettings)
        {
            if (land == null) throw new ArgumentNullException("land");
            if (landSettings == null) throw new ArgumentNullException("landSettings");

            _zone = zone;
            Land = land;
            _landSettings = landSettings;
            _blocksCount = landSettings.BlocksCount;
            _blockSize = landSettings.BlockSize;
            _chunkSize = _blocksCount*_blockSize;
            _zoneMaxType = landSettings.ZoneTypes.Max(z => z.Type);
            DefaultBlock = landSettings.ZoneTypes.First(z => z.Type == zone.Type).DefaultBlock;
        }
        public void LoadZoneTypeVisitor(ZoneType zoneName)
        {
            visitorDetails= new List<Visitor>();

              visitorIdList = zoneManager.ZoneTypeVisitor(zoneName);
            foreach (int id in visitorIdList)
            {
                Visitor aVisitor=new Visitor();
                aVisitor = visitorManager.GetVisitorInfo(id);
                visitorDetails.Add(aVisitor);
            }

            LoadDataGridView(visitorDetails);
        }
        public List<int> GetVisitorID(ZoneType zone)
        {
            List<int>visitorIDList =new List<int>();
            dbGateway.SqlCommandObj.CommandText = "SELECT * FROM Relation_tbl WHERE ZoneTypeID='"+zone.ID+"'";
            dbGateway.SqlConnectionObj.Open();
            SqlDataReader reader = dbGateway.SqlCommandObj.ExecuteReader();
            int id = 0;
            while (reader.Read())
            {
                id = int.Parse(reader["VisitorID"].ToString());
                visitorIDList.Add(id);

            }
            reader.Close();
            dbGateway.SqlConnectionObj.Close();
            return visitorIDList;
        }
		public InstructionZonesViewModel(List<Guid> instructionZonesList, ZoneType zoneType)
		{
			AddOneCommand = new RelayCommand(OnAddOne, CanAddOne);
			RemoveOneCommand = new RelayCommand(OnRemoveOne, CanRemoveOne);
			AddAllCommand = new RelayCommand(OnAddAll, CanAddAll);
			RemoveAllCommand = new RelayCommand(OnRemoveAll, CanRemoveAll);

			Title = "Выбор зоны";

			InstructionZonesList = new List<Guid>(instructionZonesList);
			InstructionZones = new ObservableCollection<ZoneViewModel>();
			AvailableZones = new ObservableCollection<ZoneViewModel>();

			InitializeZones(zoneType);
			if (InstructionZones.IsNotNullOrEmpty())
				SelectedInstructionZone = InstructionZones[0];
		}
        protected override ZoneType[] SetZoneTypes(Cell[] cells, ILandSettings settings)
        {
            var zoneTypes = settings.ZoneTypes.Select(z => z.Type).ToArray();
            var zones = new ZoneType[cells.Length];

            //Calculate zone types
            for (var i = 0; i < zones.Length; i++)
            {
                if (zones[i] == ZoneType.Empty)
                {
                    //Start cluster
                    var zoneType = zoneTypes[Random.Range(0, zoneTypes.Length)];
                    var clusterSize = Random.Range(2, 5);
                    var zoneIndexes = GetFreeNeighborsDepthFirst(cells, zones, i, clusterSize);
                    foreach (var zoneIndex in zoneIndexes)
                        zones[zoneIndex] = zoneType;
                }
            }

            return zones;
        }
Example #51
0
 internal static char Zone2Char(ZoneType zone)
 {
     return ZoneChar[(int)zone];
 }
		public ZoneDetailsViewModel(ZoneType zoneType)
			:this(null)
		{
			ComboboxIsEnabled = false;
			ZoneType = zoneType;
		}
	/// <summary>
	/// Displays the controls contents.
	/// </summary>
	protected override void DisplayControlsContents()
	{
		ResourceTileSelection selection = ResourceTileSelection.GetCurrent();
		bool areButtonsDisabled = isActionInProgress || selection.Count() == 0;
		m_scrollPosition = GUILayout.BeginScrollView(m_scrollPosition); {
			GUILayout.Label("Zone Type:", m_mainText);
			m_zoneType = (ZoneType)GUILayout.SelectionGrid(
				(int)m_zoneType,
				System.Enum.GetNames(typeof(ZoneType)),
				m_selectionGridCount,
				m_styles.smallButton
			);
			if (GUILayout.Button(new GUIContent("Set Zone Type", dialogConfirmButtonDo.tooltip), areButtonsDisabled?m_buttonDisabled:m_button)) {
				m_tileModifications.resource_tile = m_zoningModification;
				StartCoroutine(Put(selection));
			}
			m_styles.DrawLine(GUIStyles.LineDirection.Horizontal, GUIStyles.LineColor.Medium);
			GUILayout.Label("Housing:", m_mainText);
			GUILayout.BeginHorizontal(); {
				GUILayout.Label(string.Format("Capacity: {0}", m_housingCapacity), m_minorText);
				int capacity = (int)GUILayout.HorizontalSlider(
					(float)m_housingCapacity,
					(float)m_possibleHousingCapacityValues[0],
					(float)m_possibleHousingCapacityValues[m_possibleHousingCapacityValues.Count-1]
				);
				for (int i=1; i<m_possibleHousingCapacityValues.Count; ++i) {
					if (capacity >= m_possibleHousingCapacityValues[i-1] &&
						capacity < m_possibleHousingCapacityValues[i]
					) {
						capacity = m_possibleHousingCapacityValues[i-1];
					}
				}
				m_housingCapacity = capacity;
			} GUILayout.EndHorizontal();
			GUILayout.BeginHorizontal(); {
				GUILayout.Label(string.Format("Occupants: {0}", m_housingOccupants), m_minorText);
				m_housingOccupants = (int)GUILayout.HorizontalSlider(
					m_housingOccupants, 0, m_housingCapacity
				);
				m_housingOccupants = Mathf.Clamp(m_housingOccupants, 0, m_housingCapacity);
			} GUILayout.EndHorizontal();
			if (GUILayout.Button(new GUIContent("Set Housing", dialogConfirmButtonDo.tooltip), areButtonsDisabled?m_buttonDisabled:m_button)) {
				m_tileModifications.resource_tile = m_housingModifications;
				StartCoroutine(Put(selection));
			}
			m_styles.DrawLine(GUIStyles.LineDirection.Horizontal, GUIStyles.LineColor.Medium);
			GUILayout.Label("Base Cover Type:", m_mainText);
			m_baseCoverType = (BaseCoverType)GUILayout.SelectionGrid(
				(int)m_baseCoverType,
				System.Enum.GetNames(typeof(BaseCoverType)),
				m_selectionGridCount,
				m_styles.smallButton
			);
			if (GUILayout.Button(new GUIContent("Set Base Cover Type", dialogConfirmButtonDo.tooltip), areButtonsDisabled?m_buttonDisabled:m_button)) {
				m_tileModifications.resource_tile = m_baseCoverModification;
				StartCoroutine(Put(selection));
			}
			m_styles.DrawLine(GUIStyles.LineDirection.Horizontal, GUIStyles.LineColor.Medium);
			GUILayout.Label("Trees:", m_mainText);
			float max = 100f;
			GUILayout.BeginHorizontal(); {
				for (int i=0; i<m_treeDistribution.Length; ++i) {
					GUILayout.BeginVertical(); {
						GUILayout.Label(m_treeDistribution[i].ToString(), m_minorText);
						m_treeDistribution[i] = (int)(max-GUILayout.VerticalSlider(max-(float)m_treeDistribution[i], 0f, max, GUILayout.Height(40f)));
						GUILayout.Label(string.Format("{0}\"", (i+1)*2), m_minorText);
					} GUILayout.EndVertical();
				}
			} GUILayout.EndHorizontal();
			if (GUILayout.Button(new GUIContent("Set Trees", dialogConfirmButtonDo.tooltip), areButtonsDisabled?m_buttonDisabled:m_button)) {
				m_tileModifications.resource_tile = m_treeModifications;
				StartCoroutine(Put(selection));
			}
			GUILayout.BeginHorizontal(); {
				m_isHarvestArea = GUILayout.Toggle(m_isHarvestArea, string.Format("Harvest Area: {0}", m_isHarvestArea), m_button);
				if (GUILayout.Button(new GUIContent("Set Harvest Area", dialogConfirmButtonDo.tooltip), areButtonsDisabled?m_buttonDisabled:m_button)) {
					m_tileModifications.resource_tile = m_harvestAreaModifications;
					StartCoroutine(Put(selection));
				}
			} GUILayout.EndHorizontal();
			// TODO: supported saplings
	//		GUILayout.Label("Aminals:", m_mainText);
		} GUILayout.EndScrollView();
		m_styles.DrawLine(GUIStyles.LineDirection.Horizontal, GUIStyles.LineColor.Medium);
		DisplayPaintSelectionControlGroup();
	}
 private void showButton_Click(object sender, EventArgs e)
 {
     zoneName = (ZoneType)zoneTypeComboBox.SelectedItem;
     LoadZoneTypeVisitor(zoneName);
     totalTextBox.Text = Convert.ToString(visitorDetails.Count);
 }
 public MemoryZone(ZoneType zone, UInt64 startAddress, UInt64 endAddress)
 {
     _zone = zone;
     _startAddress = startAddress;
     _endAddress = endAddress;
 }
            public MemoryZone(ZoneType zone, string zoneSpecification)
            {
                string[] addresses = zoneSpecification.Split(new Char[]{':'}, 2);

                if(addresses.Length != 2)
                    throw new ArgumentException(string.Format("Invalid zone specification '{0}'", zoneSpecification));

                _startAddress = StringHelper.StringToUInt64(addresses[0]);
                _endAddress = StringHelper.StringToUInt64(addresses[1]);
                _zone = zone;
            }
Example #57
0
 public static bool IsZoneMediumRoom(ZoneType zoneType)
 {
     return ((zoneType == ZoneType.MediumRoomMedibay)
         || (zoneType == ZoneType.MediumRoomPrison)
         || (zoneType == ZoneType.MediumRoomKitchen)
         || (zoneType == ZoneType.MediumRoomWarehouse)
         || (zoneType == ZoneType.MediumRoomWeaponRoom)
         || (zoneType == ZoneType.MediumRoomBarn)
         || (zoneType == ZoneType.MediumRoomLaboratory)
         || (zoneType == ZoneType.MediumRoomRecRoom));
 }
Example #58
0
        private static string GetZoneCode(ZoneType zone)
        {
            string value = "0";
            switch (zone)
            {
                default:
                case ZoneType.Green:
                    value = "0";
                    break;

                case ZoneType.RedUp:
                    value = "+2";
                    break;

                case ZoneType.YellowUp:
                    value = "+1";
                    break;

                case ZoneType.YellowDown:
                    value = "-1";
                    break;

                case ZoneType.RedDown:
                    value = "-2";
                    break;
            }
            return value;
        }
        /// <summary>
        /// Default Construtor Intialize Values with Sector.Dat
        /// </summary>
        /// <param name="id"></param>
        /// <param name="files"></param>
        /// <param name="type"></param>
        public ZoneGeometry(int id, IEnumerable<FileInfo> files, ZoneType type)
        {
            if (files == null)
                throw new ArgumentNullException("files");
            // Assign ID
            ID = id;
            // Copy Files Array
            m_files = files.ToArray();
            // Assign Zone Type
            ZoneType = type;

            // Parse Sector.dat
            IDictionary<string, IDictionary<string, string>> sectorDat;
            try
            {
                sectorDat = m_files.GetFileDataFromPackage(DatPackage, SectorFile).ReadDATFile();
            }
            catch (Exception e)
            {
                // Terrains can't be drawn without Scale and Offset
                if (ZoneType == ZoneType.Terrain)
                    throw new ArgumentException(string.Format("No usable sector.dat Found when building Zone ID: {0}", id), "files", e);

                sectorDat = new Dictionary<string, IDictionary<string, string>>();
            }

            // Read Terrain
            IDictionary<string, string> terrain;
            if (sectorDat.TryGetValue("terrain", out terrain))
            {
                string scalefactor;
                string offsetfactor;
                TerrainScale = terrain.TryGetValue("scalefactor", out scalefactor) ? short.Parse(scalefactor) : (short)-1;
                TerrainOffset = terrain.TryGetValue("offsetfactor", out offsetfactor) ? short.Parse(offsetfactor) : (short)-1;
            }
            else
            {
                TerrainScale = -1;
                TerrainOffset = -1;
            }
            // Read Sector Size
            IDictionary<string, string> sectorsize;
            if (sectorDat.TryGetValue("sectorsize", out sectorsize))
            {
                string sizex;
                string sizey;
                SizeX = sectorsize.TryGetValue("sizex", out sizex) ? short.Parse(sizex) : (short)-1;
                SizeY = sectorsize.TryGetValue("sizey", out sizey) ? short.Parse(sizey) : (short)-1;
            }
            else
            {
                SizeX = -1;
                SizeY = -1;
            }
            // Read Water Definitions
            IDictionary<string, string> waterdefs;
            if (sectorDat.TryGetValue("waterdefs", out waterdefs))
            {
                string num;
                var rivers = new List<RiverGeometry>();
                if (waterdefs.TryGetValue("num", out num))
                {
                    var numWater = short.Parse(num);
                    for (int w = 0 ; w < numWater ; w++)
                    {
                        IDictionary<string, string> river;
                        if (sectorDat.TryGetValue(string.Format("river{0}", w.ToString("00")), out river))
                        {
                            string texture;
                            string multitexture;
                            string flow;
                            string height;
                            string bankpoints;
                            string color;
                            string extend_posx;
                            string extend_posy;
                            string extend_negx;
                            string extend_negy;
                            string tesselation;
                            string name;
                            string rtype;

                            short r_flow = river.TryGetValue("flow", out flow) ? short.Parse(flow) : (short)0;
                            int r_height = river.TryGetValue("height", out height) ? int.Parse(height) : -1;
                            short r_bankpoints = river.TryGetValue("bankpoints", out bankpoints) ? short.Parse(bankpoints) : (short)0;
                            int r_color = river.TryGetValue("color", out color) ? int.Parse(color) : 0;
                            int r_extend_posx = river.TryGetValue("extend_posx", out extend_posx) ? int.Parse(extend_posx) : 0;
                            int r_extend_posy = river.TryGetValue("extend_posy", out extend_posy) ? int.Parse(extend_posy) : 0;
                            int r_extend_negx = river.TryGetValue("extend_negx", out extend_negx) ? int.Parse(extend_negx) : 0;
                            int r_extend_negy = river.TryGetValue("extend_negy", out extend_negy) ? int.Parse(extend_negy) : 0;
                            short r_tesselation = river.TryGetValue("tesselation", out tesselation) ? short.Parse(tesselation) : (short)0;

                            river.TryGetValue("texture", out texture);
                            river.TryGetValue("multitexture", out multitexture);
                            river.TryGetValue("name", out name);
                            river.TryGetValue("type", out rtype);

                            var banks = new List<Tuple<IEnumerable<short>, IEnumerable<short>>>();
                            for (int b = 0 ; b < r_bankpoints ; b++)
                            {
                                string left;
                                string right;
                                if (!river.TryGetValue(string.Format("left{0}", b.ToString("00")), out left))
                                    continue;
                                if (!river.TryGetValue(string.Format("right{0}", b.ToString("00")), out right))
                                    continue;

                                banks.Add(new Tuple<IEnumerable<short>, IEnumerable<short>>(left.Split(',').Select(s => short.Parse(s)), right.Split(',').Select(s => short.Parse(s))));
                            }

                            var riverGeo = new RiverGeometry(w, name, rtype, texture, multitexture, r_flow, r_height, r_color, r_extend_posx, r_extend_posy, r_extend_negx, r_extend_negy, r_tesselation, banks);
                            rivers.Add(riverGeo);
                        }
                    }
                }
                Rivers = rivers.ToArray();
            }
            else
            {
                Rivers = new RiverGeometry[0];
            }
        }
Example #60
0
 public ZoneSettings this[ZoneType index]
 {
     get { return _zoneSettingsLookup[(int)index]; }
 }