Example #1
0
 // ---
 public FlagInfo(ZoneControlFlag flag)
 {
     Flag      = flag;
     transform = Flag.transform;
     UpdateDistance();
     CoroutineActive = false;
 }
Example #2
0
    //------------------------------------------------------------------------------------------------------------------
    SpawnZoneButton GetSpawnZoneButton(ZoneControlFlag inSpawnZone)
    {
        int num = m_SpawnButtons != null ? m_SpawnButtons.Length : 0;

        while (num-- > 0)
        {
            SpawnZoneButton btn = m_SpawnButtons[num];

            if ((btn != null) && (btn.Zone == inSpawnZone))
            {
                return(btn);
            }
        }

        return(null);
    }
Example #3
0
        //--------------------------------------------------------------------------------------------------------------
        public SpawnZoneButton(GUIBase_Widget inRootWidget, ZoneControlFlag inZoneControl, int inZoneIndex, SetSpawnZoneIndex inDelegate)
        {
            m_Button = inRootWidget.transform.GetChildComponent <GUIBase_Button>("Button");

            if (m_Button != null)
            {
                m_Button.RegisterTouchDelegate2(OnSelect);

                m_Zone          = inZoneControl;
                m_ZoneIndex     = inZoneIndex;
                m_SetSpawnIndex = inDelegate;

                m_Label  = inRootWidget.transform.GetChildComponent <GUIBase_Label>("Label");
                m_Sprite = inRootWidget.transform.GetChildComponent <GUIBase_Sprite>("Sprite_Selected");

                if (m_Sprite != null)
                {
                    m_Sprite.Widget.Show(false, true);
                }
            }
        }
Example #4
0
    void InitZoneButtons()
    {
        GameZoneZoneControl gz = null;

        if (Mission.Instance != null)
        {
            gz = Mission.Instance.GameZone as GameZoneZoneControl;
        }

        // initialize spawn zone buttons...
        List <ZoneControlFlag> spawnZones = (gz != null) ? gz.Zones : null;

        for (int i = 0; i < m_SpawnButtons.Length; i++)
        {
            int             zoneIndex  = i;
            string          buttonName = "MapSpawn_" + (i + 1) + "_Button";
            GUIBase_Button  button     = Parent.transform.GetChildComponent <GUIBase_Button>(buttonName);
            ZoneControlFlag zone       = (spawnZones != null && i < spawnZones.Count && spawnZones[i] != null) ? spawnZones[i] : null;

            m_SpawnButtons[i] = new SpawnZoneButtonEx(button, buttonName, zoneIndex, zone, SetSpawnIndex);
        }

        UpdateZoneButtons(m_SelectedTeam, m_SpawnZoneIndex);
    }
Example #5
0
//	private string                      dbgName;

    public SpawnZoneButtonEx(GUIBase_Button inButton,
                             string inZoneName,
                             int inZoneIndex,
                             ZoneControlFlag inZoneControl,
                             SetSpawnZoneIndexDelegate inDelegate)
    {
        m_Button        = inButton;
        m_Zone          = inZoneControl;
        m_ZoneIndex     = inZoneIndex;
        m_SetSpawnIndex = inDelegate;
//		dbgName         = inZoneName;

        if (m_Button != null)
        {
            m_Button.RegisterTouchDelegate2(OnSelect);

            // Capa: temporary ?!? solution
            GUIBase_Label label = m_Button.transform.GetChildComponent <GUIBase_Label>("Spawn_Label");
            if (label != null)
            {
                label.SetNewText(ButtonLabels[m_ZoneIndex]);
            }
        }
    }
Example #6
0
 // ---
 public FlagInfo(ZoneControlFlag flag)
 {
     Flag = flag;
     UpdateDistance();
 }