Example #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("zombie_kopf"))
     {
         z_zl = GameObject.FindObjectOfType(typeof(Zombie_Leben)) as Zombie_Leben;
         z_zl.addDamage(10);
         Instantiate(z_zombie_blut, b_zombie_blut_pos.transform.position, transform.rotation);
         cm.z_zombie_getroffen();
         //  print("Zombie getroffen");
     }
 }
Example #2
0
    private void Update()
    {
        RaycastHit2D hitInfo = Physics2D.Raycast(transform.position, transform.up, distance, whatIsSolid);

        if (hitInfo.collider != null)
        {
            if (hitInfo.collider.CompareTag("zombie_bauch"))
            {
                z_zombie_leben = GameObject.FindObjectOfType(typeof(Zombie_Leben)) as Zombie_Leben;
                z_zombie_leben.addDamage(damage_zombie_bauch);
                //hitInfo.collider.GetComponent<Zombie_Leben>().addDamage(damage);
            }
            DestroyProjectile();
        }
        if (hitInfo.collider != null)
        {
            if (hitInfo.collider.CompareTag("zombie_hand"))
            {
                z_zombie_leben = GameObject.FindObjectOfType(typeof(Zombie_Leben)) as Zombie_Leben;
                z_zombie_leben.addDamage(damage_hand);
                //hitInfo.collider.GetComponent<Zombie_Leben>().addDamage(damage);
            }
            DestroyProjectile();
        }
        if (hitInfo.collider != null)
        {
            if (hitInfo.collider.CompareTag("zombie_kopf"))
            {
                z_zombie_leben = GameObject.FindObjectOfType(typeof(Zombie_Leben)) as Zombie_Leben;
                z_zombie_leben.addDamage(damage_zombie_kopf);
                //hitInfo.collider.GetComponent<Zombie_Leben>().addDamage(damage);
            }
            DestroyProjectile();
        }
        if (hitInfo.collider != null)
        {
            if (hitInfo.collider.CompareTag("zombie_boss_kopf"))
            {
                z_zombie_boss_leben = GameObject.FindObjectOfType(typeof(Zombie_Boss_Leben)) as Zombie_Boss_Leben;
                z_zombie_boss_leben.addDamage(damage_zombie_kopf);
                //hitInfo.collider.GetComponent<Zombie_Leben>().addDamage(damage);
            }
            DestroyProjectile();
        }
        // transform.Translate(Vector2.up * speed * Time.deltaTime);
    }