Example #1
0
        public override TemplateObject Handle(TagData data)
        {
            string modif = data.GetModifier(0);

            if (modif.StartsWith("e:"))
            {
                modif = modif.Substring("e:".Length);
            }
            ZombieTag ztag = ZombieTag.For(Utilities.StringToInt(modif));

            if (ztag == null)
            {
                return(new TextTag("&{NULL}").Handle(data.Shrink()));
            }
            return(ztag.Handle(data.Shrink()));
        }
Example #2
0
        public static bool ZombieDamaged(Zombie zombie, ref byte amount, ref Vector3 ragdoll, ref uint xp)
        {
            // TODO: causes?
            ZombieTag zombieTag = new ZombieTag(zombie);

            if (amount >= zombie.health)
            {
                ZombieDeathEventArgs deathevt = new ZombieDeathEventArgs();
                deathevt.Zombie = zombieTag;
                deathevt.Amount = new NumberTag(amount);
                UnturnedFreneticEvents.OnZombieDeath.Fire(deathevt);
                amount = (byte)deathevt.Amount.Internal;
                return(deathevt.Cancelled || EntityDeath(zombieTag, ref amount));
            }
            ZombieDamagedEventArgs evt = new ZombieDamagedEventArgs();

            evt.Zombie = zombieTag;
            evt.Amount = new NumberTag(amount);
            UnturnedFreneticEvents.OnZombieDamaged.Fire(evt);
            amount = (byte)evt.Amount.Internal;
            return(evt.Cancelled || EntityDamaged(zombieTag, ref amount));
        }
        public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry)
        {
            try
            {
                TemplateObject spawned = null;
                LocationTag    loc     = LocationTag.For(entry.GetArgument(queue, 1));
                if (loc == null)
                {
                    queue.HandleError(entry, "Invalid location!");
                    return;
                }
                string     targetAssetType = entry.GetArgument(queue, 0).ToLowerFast();
                EntityType etype           = EntityType.ValueOf(targetAssetType);
                if (etype == null)
                {
                    queue.HandleError(entry, "Invalid entity type!");
                    return;
                }
                if (etype.Type == EntityAssetType.ZOMBIE)
                {
                    Vector3 vec3    = loc.ToVector3();
                    byte    reg     = 0; // TODO: Optionally specifiable
                    float   closest = float.MaxValue;
                    for (int r = 0; r < LevelZombies.zombies.Length; r++)
                    {
                        for (int i = 0; i < LevelZombies.zombies[r].Count; i++)
                        {
                            float dist = (LevelZombies.zombies[r][i].point - vec3).sqrMagnitude;
                            if (dist < closest)
                            {
                                closest = dist;
                                reg     = (byte)r;
                            }
                        }
                    }
                    ZombieManager.manager.addZombie(reg, 0, 0, 0, 0, 0, 0, 0, 0, vec3, 0, false);
                    Zombie zombie = ZombieManager.regions[reg].zombies[ZombieManager.regions[reg].zombies.Count - 1];
                    // TODO: Make this actually work! (See complaints file!)

                    /*
                     * foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                     * {
                     *  ZombieManager.manager.channel.openWrite();
                     *  ZombieManager.manager.channel.write(reg);
                     *  ZombieManager.manager.channel.write((ushort)1);
                     *  ZombieManager.manager.channel.write(new object[]
                     *      {
                     *          zombie.type,
                     *          (byte)zombie.speciality,
                     *          zombie.shirt,
                     *          zombie.pants,
                     *          zombie.hat,
                     *          zombie.gear,
                     *          zombie.move,
                     *          zombie.idle,
                     *          zombie.transform.position,
                     *          MeasurementTool.angleToByte(zombie.transform.rotation.eulerAngles.y),
                     *          zombie.isDead
                     *      });
                     *  ZombieManager.manager.channel.closeWrite("tellZombies", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                     * }
                     */
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a zombie at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    }
                    spawned = new ZombieTag(zombie);
                }
                else if (etype.Type == EntityAssetType.ANIMAL)
                {
                    AnimalAssetTag asset = AnimalAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid animal type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    AnimalManager.manager.addAnimal(asset.Internal.id, loc.ToVector3(), 0, false);
                    Animal animal = AnimalManager.animals[AnimalManager.animals.Count - 1];
                    foreach (SteamPlayer player in PlayerTool.getSteamPlayers())
                    {
                        AnimalManager.manager.channel.openWrite();
                        AnimalManager.manager.channel.write((ushort)1);
                        AnimalManager.manager.channel.write(new object[]
                        {
                            animal.id,
                            animal.transform.position,
                            MeasurementTool.angleToByte(animal.transform.rotation.eulerAngles.y),
                            animal.isDead
                        });
                        AnimalManager.manager.channel.closeWrite("tellAnimals", player.playerID.steamID, ESteamPacket.UPDATE_RELIABLE_CHUNK_BUFFER);
                    }
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (" + animal.gameObject.GetInstanceID() + ")");
                    }
                    spawned = new AnimalTag(animal);
                }
                else if (etype.Type == EntityAssetType.VEHICLE)
                {
                    VehicleAssetTag asset = VehicleAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid vehicle type!");
                        return;
                    }
                    // TODO: Make this bit optional!
                    RaycastHit rch;
                    while (Physics.Raycast(loc.ToVector3(), new Vector3(0, 1, 0), out rch, 5))
                    {
                        loc.Y += 3;
                    }
                    // END TODO
                    VehicleManager.spawnVehicle(asset.Internal.id, loc.ToVector3(), Quaternion.identity);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the vehicle entity!
                }
                else if (etype.Type == EntityAssetType.WORLD_OBJECT)
                {
                    WorldObjectAssetTag asset = WorldObjectAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid world object type!");
                        return;
                    }
                    LevelObjects.addObject(loc.ToVector3(), Quaternion.identity, Vector3.one, asset.Internal.id, asset.Internal.name, asset.Internal.GUID, ELevelObjectPlacementOrigin.MANUAL);
                    // TODO: Network!
                    entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "! (WARNING: IT WILL BE INVISIBLE CURRENTLY - SEE THE COMPLAINTS FILE)");
                    // TODO: Get the world entity!
                }
                else if (etype.Type == EntityAssetType.ITEM)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType);
                    if (asset == null)
                    {
                        queue.HandleError(entry, "Invalid item type!");
                        return;
                    }
                    byte x;
                    byte y;
                    if (Regions.tryGetCoordinate(loc.ToVector3(), out x, out y))
                    {
                        Item     item = new Item(asset.Internal.id, 1, asset.Internal.quality);
                        ItemData data = new ItemData(item, ++ItemManager.instanceCount, loc.ToVector3(), Dedicator.isDedicated);
                        ItemManager.regions[x, y].items.Add(data);
                        ItemModelTracker.Track(data, loc.ToVector3());
                        ItemManager.manager.channel.send("tellItem", ESteamCall.CLIENTS, x, y, ItemManager.ITEM_REGIONS, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[]
                        {
                            x,
                            y,
                            item.id,
                            item.amount,
                            item.quality,
                            item.state,
                            loc.ToVector3()
                        });
                        if (entry.ShouldShowGood(queue))
                        {
                            entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                        }
                        // TODO: Get the item entity!
                    }
                    else
                    {
                        queue.HandleError(entry, "Trying to spawn item outside any valid item regions!");
                    }
                }
                else if (etype.Type == EntityAssetType.BARRICADE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("barricade_".Length));
                    if (asset == null || !(asset.Internal is ItemBarricadeAsset))
                    {
                        queue.HandleError(entry, "Invalid item barricade type!");
                        return;
                    }
                    Barricade barric = new Barricade(asset.Internal.id);
                    BarricadeManager.dropBarricade(barric, null, loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else if (etype.Type == EntityAssetType.STRUCTURE)
                {
                    ItemAssetTag asset = ItemAssetTag.For(targetAssetType.Substring("structure_".Length));
                    if (asset == null || !(asset.Internal is ItemStructureAsset))
                    {
                        queue.HandleError(entry, "Invalid item structure type!");
                        return;
                    }
                    StructureManager.dropStructure(new Structure(asset.Internal.id), loc.ToVector3(), 0f, 0f, 0f, CSteamID.Nil.m_SteamID, CSteamID.Nil.m_SteamID);
                    if (entry.ShouldShowGood(queue))
                    {
                        entry.Good(queue, "Successfully spawned a " + TagParser.Escape(asset.ToString()) + " at " + TagParser.Escape(loc.ToString()) + "!");
                    }
                    // TODO: Get the game object!
                }
                else
                {
                    queue.HandleError(entry, "Invalid or unspawnable entity type!");
                    return;
                }
                if (spawned != null)
                {
                    queue.SetVariable("spawned", spawned);
                }
            }
            catch (Exception ex) // TODO: Necessity?
            {
                queue.HandleError(entry, "Failed to spawn entity: " + ex.ToString());
            }
        }
Example #4
0
        public static bool PlayerDamaged(Player player, ref uint amount, ref Vector3 ragdoll, ref EDeathCause deathCause, ref ELimb limb, CSteamID killer, object attacker, bool fromUFM)
        {
            TemplateObject attackerTag = null;

            if (killer != null && killer != CSteamID.Nil && killer != Provider.server)
            {
                SteamPlayer steamkiller = PlayerTool.getSteamPlayer(killer);
                if (steamkiller != null)
                {
                    attackerTag = new PlayerTag(steamkiller);
                }
            }
            else if (attacker != null)
            {
                if (attacker is Animal)
                {
                    attackerTag = new AnimalTag((Animal)attacker);
                }
                else if (attacker is Zombie)
                {
                    attackerTag = new ZombieTag((Zombie)attacker);
                }
            }
            PlayerTag           playerTag        = new PlayerTag(player.channel.owner);
            UFMHealthController healthController = player.gameObject.GetComponent <UFMHealthController>();
            uint health = healthController != null ? healthController.health : player.life.health;

            if (amount >= health)
            {
                PlayerDeathEventArgs deathevt = new PlayerDeathEventArgs();
                deathevt.Player = playerTag;
                deathevt.Amount = new NumberTag(amount);
                deathevt.Cause  = new TextTag(deathCause.ToString());
                deathevt.Limb   = new TextTag(limb.ToString());
                deathevt.Killer = attackerTag;
                UnturnedFreneticEvents.OnPlayerDeath.Fire(deathevt);
                amount = (uint)deathevt.Amount.Internal;
                if (!deathevt.Cancelled && !EntityDeath(playerTag, ref amount) && healthController != null)
                {
                    healthController.Damage(amount);
                    player.life.ragdoll = ragdoll;
                    amount = (uint)(((double)amount / healthController.maxHealth) * 100.0);
                    return(false);
                }
                return(deathevt.Cancelled);
            }
            PlayerDamagedEventArgs evt = new PlayerDamagedEventArgs();

            evt.Player   = playerTag;
            evt.Amount   = new NumberTag(amount);
            evt.Attacker = attackerTag;
            UnturnedFreneticEvents.OnPlayerDamaged.Fire(evt);
            amount = (uint)evt.Amount.Internal;
            if (!evt.Cancelled && !EntityDamaged(playerTag, ref amount) && healthController != null)
            {
                healthController.Damage(amount);
                player.life.ragdoll = ragdoll;
                amount = (uint)(((double)amount / healthController.maxHealth) * 100.0);
                return(false);
            }
            return(evt.Cancelled);
        }