protected void Awake() { model = GameModel.GetInstance(); display = GetComponent <ZombieSpriteDisplay>(); state = GetComponent <AbnormalState>(); Invoke("Groan", Random.Range(5f, 10f)); }
protected void Awake() { model = GameModel.GetInstance(); display = GetComponent<ZombieSpriteDisplay>(); state = GetComponent<AbnormalState>(); Invoke("Groan", Random.Range(5f, 10f)); }
void Awake() { display = GetComponent<ZombieSpriteDisplay>(); animator = transform.FindChild("zombie").GetComponent<Animator>(); state = 0; }
void Awake() { display = GetComponent <ZombieSpriteDisplay>(); animator = transform.FindChild("zombie").GetComponent <Animator>(); state = 0; }
void Awake() { _display = GetComponent <ZombieSpriteDisplay>(); _anmt = transform.Find("zombie").GetComponent <Animator>(); _state = 0; }