Example #1
0
 protected void Awake()
 {
     model   = GameModel.GetInstance();
     display = GetComponent <ZombieSpriteDisplay>();
     state   = GetComponent <AbnormalState>();
     Invoke("Groan", Random.Range(5f, 10f));
 }
 protected void Awake()
 {
     model = GameModel.GetInstance();
     display = GetComponent<ZombieSpriteDisplay>();
     state = GetComponent<AbnormalState>();
     Invoke("Groan", Random.Range(5f, 10f));
 }
 void Awake()
 {
     display = GetComponent<ZombieSpriteDisplay>();
     animator = transform.FindChild("zombie").GetComponent<Animator>();
     state = 0;
 }
Example #4
0
 void Awake()
 {
     display  = GetComponent <ZombieSpriteDisplay>();
     animator = transform.FindChild("zombie").GetComponent <Animator>();
     state    = 0;
 }
Example #5
0
 void Awake()
 {
     _display = GetComponent <ZombieSpriteDisplay>();
     _anmt    = transform.Find("zombie").GetComponent <Animator>();
     _state   = 0;
 }