void Awake() { currentHealth = maxHealth; sphereCollider = GetComponent <SphereCollider>(); zombiePool = FindObjectOfType <ZombiePool>(); zombieController = GetComponent <ZombieController>(); gameManager = FindObjectOfType <GameManager>(); }
public ZombieFactory(ZombieConfig config, MapData mapData, ZombiePool zombiePool, ZombieAnimationQueue.Factory animationQueueFactory, ZombieCollection collection) { _animationQueueFactory = animationQueueFactory; _config = config; _mapData = mapData; _zombiePool = zombiePool; _collection = collection; _zombiesToSpawn = new Queue <Zombie>(); }
protected override void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } base.Awake(); }
public ZombieCollection(ZombiePool pool, ZombieDiedSignal onZombieDiedSignal, UpdateZombieObjectsCountSignal updateZombieObjectsCountSignal, LanguageChangedSignal languageChangedSignal) { _pool = pool; _onZombieDiedSignal = onZombieDiedSignal; _onUpdateZombieObjectsCountSignal = updateZombieObjectsCountSignal; _onLanguageChangedSignal = languageChangedSignal; _zombieGameObjects = new List <ZombieController>(); _aliveCount = 0; _zombiePhysicsForceTimer = null; }
void Start() { currentHealth = initialHealth; zombiePool = GameObject.Find("ZombieSpawner").GetComponent <ZombiePool>(); animator = GetComponent <Animator>(); audioSource = GetComponent <AudioSource>(); capsuleCollider = GetComponent <CapsuleCollider>(); playerTransform = GameObject.Find("Player").GetComponent <Transform>(); playerController = GameObject.Find("Player").GetComponent <PlayerController>(); canvas = GameObject.Find("Canvas"); panel = canvas.transform.Find("Panel").gameObject; navmeshAgent = GetComponent <NavMeshAgent>(); navmeshAgent.speed = walkingSpeed; }
private void Awake() { if (instance == null) { instance = this; //DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } pool = new Queue <GameObject>(); Init(); }
public ZombieManager(ZombieDiedSignal zombieDiedSignal, ZombiePool zombiePool, ZombieFactory goFactory, GameConfig gameConfig, StartNewWaveSignal startNewWave, WaveStartedSignal waveStarted, UpdateZombiesCountSignal onUpdateZombiesCountSignal, NightManager nightManager, WindowsManager windowsManager, ZombieConfig zombieConfig, TutorialManager tutorialManager, AnalyticsManager analyticsManager) : base("zombies.json") { _onZombieDiedSignal = zombieDiedSignal; _onStartNewWaveSignal = startNewWave; _onWaveStartedSignal = waveStarted; _onUpdateZombiesCountSignal = onUpdateZombiesCountSignal; _windowsManager = windowsManager; _tutorialManager = tutorialManager; _tutorialManager.ZombieManager = this; _analyticsManager = analyticsManager; _zombiePool = zombiePool; _GOfactory = goFactory; _gameConfig = gameConfig; _nightManager = nightManager; _zombieConfig = zombieConfig; _zombies = new List <Zombie>(); _zombieCountBeforeBoss = _gameConfig.waveSettings.startZombieCount; _currentZombieCount = _zombieCountBeforeBoss; _currentDecadeZombieCount = _gameConfig.waveSettings.startZombieCount; WaveNumber = _gameConfig.waveSettings.startWave; _currentMainZombieType = ZombieType.Basic; _otherMainTypes = new List <ZombieType>(); _otherMainTypes.Add(ZombieType.Acid); _otherMainTypes.Add(ZombieType.Fire); _otherMainTypes.Add(ZombieType.Armor); _otherMainTypes.Add(ZombieType.Electro); _otherAddTypes = new List <ZombieType>(); _hpPerZombie = new InfInt(); _currentDecadeStartHP = new InfInt(_gameConfig.waveSettings.firstWaveHP); _currentWaveHP = new InfInt(_currentDecadeStartHP); _tempBigNumber = new InfInt(); _tmpBigNumber = new InfInt(); _autoStartNewWave = false; _waveStarted = false; _timeTravelStartLock = false; _lastBossAlive = false; }
public static void ReturnEnemy(GameObject enemy, EnemyType enemyType) { switch (enemyType) { case EnemyType.Zombie: ZombiePool.GetInstance().ReturnToPool(enemy); break; case EnemyType.OrnamentTheif: OrnamentThiefPool.GetInstance().ReturnToPool(enemy); break; default: Debug.LogError("Something Went Wrong"); break; } }
private void Awake() { Instance = this; }
private void Start() { zombiePool = ZombiePool.Instance; rigidBody = GetComponent <Rigidbody>(); }
void Awake() { instance = this; }
void Start() { zombiePool = FindObjectOfType <ZombiePool>(); zombieLookup = zombiePool.GetComponent <ZombieLookup>(); }