void OnTriggerEnter2D(Collider2D col) { if (myZombieController.healthPoints > 0.0f) { if (col.gameObject.tag == "Player") { float distanceInX = gameObject.transform.position.x - col.gameObject.transform.position.x; if ((distanceInX > 0.0f && myZombieController.IsFlipOnX() == false) || (distanceInX < 0.0f && myZombieController.IsFlipOnX() == true)) { myZombieController.Flip(); } myZombieController.SetWalkingSpeed(myZombieController.GetWalkingSpeed() * speedUp); myZombieController.isFollowingPlayer = true; } } }