Example #1
0
 public ChasingState(ZombieAI zAI)
 {
     zombieAI   = zAI;
     zombieMove = zombieAI.GetComponent <ZombieMovement>();
     animator   = zombieAI.GetComponent <Animator>();
     timer      = GameObject.FindGameObjectWithTag("GameController").GetComponent <Timer>();
     isScreamed = false;
     attacked   = false;
 }
Example #2
0
 //after the gas leaves, Dinos resume can be unstun and will begin functioning normal again
 //after the gas leaves, the Player's gas timers are reset, and gas masks removed if any
 void OnTriggerExit(Collider other)
 {
     if (other.GetComponent <ZombieAI>())
     {
         ZombieAI zombie = other.GetComponent <ZombieAI>();
         zombie.GetComponent <Stunable>().bStayStunned = false;
         zombie.GetComponent <Stunable>().IsStunned    = false;
     }
 }
Example #3
0
 private float currentWaitTime; //巡逻点的等待时间,默认为5
 public PatrolState(ZombieAI zAI)
 {
     zombieAI        = zAI;
     zombieMove      = zombieAI.GetComponent <ZombieMovement>();
     waypointIndex   = 0;
     currentWaitTime = 5f;
 }
Example #4
0
 //while colliding with the gas, Dinos and the Player will be affected by it
 void OnTriggerStay(Collider other)
 {
     if (mGasActive)
     {
         //if a Dino is colliding with the gas, it is stunned and will stay stunned as long as it touches the gas
         if (other.GetComponent <ZombieAI>())
         {
             other.GetComponent <ZombieAI>().GetComponent <Stunable>().bStayStunned = true;
             other.GetComponent <ZombieAI>().GetComponent <Stunable>().IsStunned    = true;
         }
     }
     else
     {
         if (other.GetComponent <ZombieAI>())
         {
             ZombieAI zombie = other.GetComponent <ZombieAI>();
             zombie.GetComponent <Stunable>().bStayStunned = false;
             zombie.GetComponent <Stunable>().IsStunned    = false;
         }
     }
 }