public void CmdZombieHit(Vector3 position, Vector3 forward, GameObject zombieparent, float dmg) { Zombie zombie = zombieparent.GetComponent <Zombie>(); GameMng.instance.setStatus(zombie.gobject); float mhp = zombie.gobject.HP - dmg; zombie.CmdSendHP(mhp, position, forward); if (mhp <= 0) { CreepScore += 1; Money += 10; } }