public override void Update(ZigEditorInput instance, int mainUserId) { if (!instance.ReaderInited) { return; } userPositions.Clear(); foreach (ZigTrackedUser currentUser in instance.TrackedUsers.Values) { // normalize the center of mass to radar dimensions Vector3 com = currentUser.Position; Vector2 radarPosition = new Vector2(com.x / RadarRealWorldDimensions.x, -com.z / RadarRealWorldDimensions.y); // X axis: 0 in real world is actually 0.5 in radar units (middle of field of view) radarPosition.x += 0.5f; // clamp radarPosition.x = Mathf.Clamp(radarPosition.x, 0.0f, 1.0f); radarPosition.y = Mathf.Clamp(radarPosition.y, 0.0f, 1.0f); userPositions.Add(radarPosition); } }
public override void Update(ZigEditorInput instance, int mainUserId) { if (instance == null || ZigEditorInput.Depth == null) { return; } if (texture == null) { Initialize(); } // Get the user Skeleton ZigInputJoint[] skeleton = null; if (instance.TrackedUsers.ContainsKey(mainUserId)) { skeleton = instance.TrackedUsers[mainUserId].Skeleton; } // Update the texture UpdateTexture(/*ZigEditorInput.Image,*/ skeleton); }
public override void Update(ZigEditorInput instance, int mainUserId) { if (instance == null || ZigEditorInput.Depth == null) { return; } if (texture == null) { Initialize(); } if (UseHistogram) { UpdateHistogram(ZigEditorInput.Depth); } else { depthToColor[0] = Color.black; for (int i = 1; i < MaxDepth; i++) { float intensity = 1.0f - (i / (float)MaxDepth); depthToColor[i].r = (byte)(BaseColor.r * intensity); depthToColor[i].g = (byte)(BaseColor.g * intensity); depthToColor[i].b = (byte)(BaseColor.b * intensity); depthToColor[i].a = 255; } } // Get the user Skeleton ZigInputJoint[] skeleton = null; if (instance.TrackedUsers.ContainsKey(mainUserId)) { skeleton = instance.TrackedUsers[mainUserId].Skeleton; } UpdateTexture(ZigEditorInput.Depth, skeleton); }
public virtual void Update(ZigEditorInput instance, int mainUserId) { }