void InitPlayerAutoFire() { if (IsInitPlayerAutoFire) { return; } IsInitPlayerAutoFire = true; CenterPerPx = GameCtrlXK.GetInstance().ZhuJiaoNvCenterPerPx; NetView = GetComponent <NetworkView>(); PlayerTran = transform; RigObj = rigidbody; IsIntoSky = false; ResetIsTurn(); SetMaxDirCosAB(); if (spawnPoint == null) { spawnPoint = transform; } CloseWaterParticle(); SetPlayerBoxColliderState(false); ZhuJiaoNvScript = GetComponentInChildren <ZhuJiaoNv>(); InputEventCtrl.GetInstance().ClickFireBtEvent += ClickFireBtEvent; }
// Use this for initialization void Start() { _Instance = this; CenterPerPx = GameCtrlXK.GetInstance().ZhuJiaoNvCenterPerPx; AnimatorCom = GetComponent <Animator>(); }