Example #1
0
        // Internal Constructor

        /// <summary>
        /// Initializes a new instance of the <see cref="ZeroitTransitionInput"/> class.
        /// </summary>
        /// <param name="_Transition">The transition.</param>
        /// <param name="_destination">The destination.</param>
        /// <param name="_Position">The position.</param>
        /// <param name="_TransitionTime">The transition time.</param>
        /// <param name="_No_Of_Flashes">The no of flashes.</param>
        public ZeroitTransitionInput(
            ZeroitTransitorEdit.TransitionType _Transition,
            int _destination,
            ZeroitTransitorEdit.Positions _Position,
            int _TransitionTime,
            int _No_Of_Flashes
            )
        {
            this._Transition     = _Transition;
            this._destination    = _destination;
            this._Position       = _Position;
            this._TransitionTime = _TransitionTime;
            this._No_Of_Flashes  = _No_Of_Flashes;
        }
Example #2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ZeroitTransitionInput"/> class.
 /// </summary>
 /// <param name="Zeroit">The zeroit.</param>
 /// <param name="_destination">The destination.</param>
 /// <param name="_Position">The position.</param>
 /// <param name="_TransitionTime">The transition time.</param>
 /// <param name="_No_Of_Flashes">The no of flashes.</param>
 /// <param name="_Target">The target.</param>
 /// <param name="dummy">The dummy.</param>
 /// <param name="dummy1">The dummy1.</param>
 public ZeroitTransitionInput(
     ZeroitTransitorEdit.TransitionType Zeroit,
     int _destination,
     ZeroitTransitorEdit.Positions _Position,
     int _TransitionTime,
     int _No_Of_Flashes,
     Control _Target,
     int dummy, float dummy1
     ) : this(ZeroitTransitorEdit.TransitionType.Zeroit, 0,
              ZeroitTransitorEdit.Positions.Left, 2000, 1)
 {
     this._Transition     = Zeroit;
     this._destination    = _destination;
     this._Position       = _Position;
     this._TransitionTime = _TransitionTime;
     this._No_Of_Flashes  = _No_Of_Flashes;
     this._Target         = _Target;
 }
Example #3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ZeroitTransitionInput"/> class.
 /// </summary>
 /// <param name="Linear">The linear.</param>
 /// <param name="_destination">The destination.</param>
 /// <param name="_Position">The position.</param>
 /// <param name="_TransitionTime">The transition time.</param>
 /// <param name="_No_Of_Flashes">The no of flashes.</param>
 /// <param name="_Target">The target.</param>
 /// <param name="dummy">if set to <c>true</c> [dummy].</param>
 public ZeroitTransitionInput(
     ZeroitTransitorEdit.TransitionType Linear,
     int _destination,
     ZeroitTransitorEdit.Positions _Position,
     int _TransitionTime,
     int _No_Of_Flashes,
     Control _Target,
     bool dummy
     ) : this(ZeroitTransitorEdit.TransitionType.Linear, 0,
              ZeroitTransitorEdit.Positions.Left, 2000, 1)
 {
     this._Transition     = Linear;
     this._destination    = _destination;
     this._Position       = _Position;
     this._TransitionTime = _TransitionTime;
     this._No_Of_Flashes  = _No_Of_Flashes;
     this._Target         = _Target;
 }
Example #4
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ZeroitTransitionInput"/> class.
 /// </summary>
 /// <param name="Flash">The flash.</param>
 /// <param name="_destination">The destination.</param>
 /// <param name="_Position">The position.</param>
 /// <param name="_TransitionTime">The transition time.</param>
 /// <param name="_No_Of_Flashes">The no of flashes.</param>
 /// <param name="_Target">The target.</param>
 /// <param name="dummy">The dummy.</param>
 public ZeroitTransitionInput(
     ZeroitTransitorEdit.TransitionType Flash,
     int _destination,
     ZeroitTransitorEdit.Positions _Position,
     int _TransitionTime,
     int _No_Of_Flashes,
     Control _Target,
     string dummy
     ) : this(ZeroitTransitorEdit.TransitionType.Flash, 0,
              ZeroitTransitorEdit.Positions.Left, 2000, 1)
 {
     this._Transition     = Flash;
     this._destination    = _destination;
     this._Position       = _Position;
     this._TransitionTime = _TransitionTime;
     this._No_Of_Flashes  = _No_Of_Flashes;
     this._Target         = _Target;
 }
Example #5
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ZeroitTransitionInput"/> class.
 /// </summary>
 /// <param name="EaseInEaseOut">The ease in ease out.</param>
 /// <param name="_destination">The destination.</param>
 /// <param name="_Position">The position.</param>
 /// <param name="_TransitionTime">The transition time.</param>
 /// <param name="_No_Of_Flashes">The no of flashes.</param>
 /// <param name="_Target">The target.</param>
 /// <param name="dummy">The dummy.</param>
 public ZeroitTransitionInput(
     ZeroitTransitorEdit.TransitionType EaseInEaseOut,
     int _destination,
     ZeroitTransitorEdit.Positions _Position,
     int _TransitionTime,
     int _No_Of_Flashes,
     Control _Target,
     long dummy
     ) : this(ZeroitTransitorEdit.TransitionType.EaseInEaseOut, 0,
              ZeroitTransitorEdit.Positions.Left, 2000, 1)
 {
     this._Transition     = EaseInEaseOut;
     this._destination    = _destination;
     this._Position       = _Position;
     this._TransitionTime = _TransitionTime;
     this._No_Of_Flashes  = _No_Of_Flashes;
     this._Target         = _Target;
 }
Example #6
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ZeroitTransitionInput"/> class.
 /// </summary>
 /// <param name="Deceleration">The deceleration.</param>
 /// <param name="_destination">The destination.</param>
 /// <param name="_Position">The position.</param>
 /// <param name="_TransitionTime">The transition time.</param>
 /// <param name="_No_Of_Flashes">The no of flashes.</param>
 /// <param name="_Target">The target.</param>
 /// <param name="dummy">The dummy.</param>
 public ZeroitTransitionInput(
     ZeroitTransitorEdit.TransitionType Deceleration,
     int _destination,
     ZeroitTransitorEdit.Positions _Position,
     int _TransitionTime,
     int _No_Of_Flashes,
     Control _Target,
     decimal dummy
     ) : this(ZeroitTransitorEdit.TransitionType.Deceleration, 0,
              ZeroitTransitorEdit.Positions.Left, 2000, 1)
 {
     this._Transition     = Deceleration;
     this._destination    = _destination;
     this._Position       = _Position;
     this._TransitionTime = _TransitionTime;
     this._No_Of_Flashes  = _No_Of_Flashes;
     this._Target         = _Target;
 }
Example #7
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ZeroitTransitionInput"/> class.
 /// </summary>
 /// <param name="CriticalDamping">The critical damping.</param>
 /// <param name="_destination">The destination.</param>
 /// <param name="_Position">The position.</param>
 /// <param name="_TransitionTime">The transition time.</param>
 /// <param name="_No_Of_Flashes">The no of flashes.</param>
 /// <param name="_Target">The target.</param>
 /// <param name="dummy">The dummy.</param>
 public ZeroitTransitionInput(
     ZeroitTransitorEdit.TransitionType CriticalDamping,
     int _destination,
     ZeroitTransitorEdit.Positions _Position,
     int _TransitionTime,
     int _No_Of_Flashes,
     Control _Target,
     double dummy
     ) : this(ZeroitTransitorEdit.TransitionType.CriticalDamping, 0,
              ZeroitTransitorEdit.Positions.Left, 2000, 1)
 {
     this._Transition     = CriticalDamping;
     this._destination    = _destination;
     this._Position       = _Position;
     this._TransitionTime = _TransitionTime;
     this._No_Of_Flashes  = _No_Of_Flashes;
     this._Target         = _Target;
 }