public void AttackCommandCenter(Zergling zergling) { if (zergling.Location.X >= 330 && zergling.Location.Y >= 45 && zergling.Location.X <= 470 && zergling.Location.Y <= 185) { TheCommandCenter.Health -= 4; } }
public List <Build> GetBuilds(Bot bot, string[] lines) { List <Build> options = new List <Build>(); if (Bot.Main.EnemyRace == Race.Protoss) { if (Stalker.Get().DetectedPreviously && Zealot.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously) { options.Add(new DefensiveSentries() { DelayAttacking = true }); //options.Add(new MassSentries() { SkipNatural = true }); //options.Add(new GreedySentries()); return(options); } if (!Stalker.Get().DetectedPreviously && Zealot.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously) { //options.Add(new DefensiveSentries() { DelayAttacking = true }); options.Add(new MassSentries() { SkipNatural = true }); return(options); } } if (Bot.Main.EnemyRace == Race.Zerg) { if ((Zergling.Get().DetectedPreviously || Roach.Get().DetectedPreviously) && !Hydralisk.Get().DetectedPreviously) { options.Add(new DefensiveSentries()); return(options); } } if (Bot.Main.EnemyRace == Race.Terran && Battlecruiser.Get().DetectedPreviously&& !SiegeTank.Get().DetectedPreviously) { options.Add(new MassSentries() { AntiBC = true }); return(options); } options.Add(new MassSentries()); options.Add(new GreedySentries()); options.Add(new DefensiveSentries() { DelayAttacking = true }); return(options); }
public void Zergling_Can_Attack() { var zergling = new Zergling(); var target = new Target { Health = 33 }; zergling.Attack(target); Assert.AreEqual(28, target.Health); }
public static IEnumerable <ReportChange> Battle01_ZerglingVsMarine_BothDie() { Zergling zergling = new Zergling(); Marine marine = new Marine(); yield return(zergling.Attacks(marine)); yield return(marine.Attacks(zergling)); yield return(zergling.Attacks(marine)); yield return(marine.Attacks(zergling)); yield return(zergling.Attacks(marine)); yield return(marine.Attacks(zergling)); yield return(zergling.Attacks(marine)); yield return(marine.Attacks(zergling)); yield return(zergling.Attacks(marine)); yield return(marine.Attacks(zergling)); yield return(zergling.Attacks(marine)); //twice! yield return(zergling.Attacks(marine)); yield return(marine.Attacks(zergling)); //marine kills zergling //hypothetical calculations past zergling death yield return(zergling.Attacks(marine)); yield return(marine.Attacks(zergling)); yield return(zergling.Attacks(marine)); //hypothetical zergling kills marine finally //yield return null; }
void Start() { _zergling1 = Zerging1.GetComponent <ZerglingHolder>()._zergling; _soundEffcetSource = Camera.main.GetComponent <AudioSource>(); }