void LogOnPack(byte[] data, SocketAsyncEventArgs asyn) { ReadBytesV2 read = new ReadBytesV2(data); int lengt; //数据包长度,用于验证数据包的完整性 int cmd; //数据包命令类型 //注意这里一定要这样子写,这样子可以保证所有你要度的数据是完整的,如果读不出来 Raed方法会返回FALSE,从而避免了错误的数据导致崩溃 if (read.ReadInt32(out lengt) && read.Length == lengt && read.ReadInt32(out cmd)) { //read.Read系列函数是不会产生异常的 //根据命令读取数据包 PACKTYPE cmdType = (PACKTYPE)cmd; switch (cmdType) { case PACKTYPE.LogOn: { LOGON _logon; if (read.ReadObject <LOGON>(out _logon)) { //DOTO:验证用户 LogOut(_logon.username + " 登入成功"); UserManager tmp = new UserManager() { Asyn = asyn, Stream = new ZYNetRingBufferPoolV2(), UserName = _logon.username }; asyn.UserToken = tmp; userlist.Add(tmp); LOGONRES senddata = new LOGONRES() { IsLogOn = true, Msg = "登入成功" }; server.SendData(asyn.AcceptSocket, BufferFormatV2.FormatFCA(senddata)); } } break; } } }
public void ReadDataSet(ZYSocketSuper server, ReadBytes read, SocketAsyncEventArgs socketAsync) { ReadDataSet rd; if (read.ReadObject <ReadDataSet>(out rd)) //读取请求DATASET 数据包 { if (rd != null) { rd.Data = new List <DataValue>(); rd.TableName = "table1"; rd.Data.Add(new DataValue() { V1 = "第1个", V2 = "第2个", V3 = "第3个", V4 = "第4个", V5 = "第5个" }); rd.Data.Add(new DataValue() { V1 = "第6个", V2 = "第7个", V3 = "第8个", V4 = "第9个", V5 = "第10个" }); rd.Data.Add(new DataValue() { V1 = "第11个", V2 = "第12个", V3 = "第13个", V4 = "第14个", V5 = "第15个" }); rd.Data.Add(new DataValue() { V1 = "第16个", V2 = "第17个", V3 = "第18个", V4 = "第19个", V5 = "第20个" }); server.SendData(socketAsync.AcceptSocket, BufferFormat.FormatFCA(rd)); //发送 Console.WriteLine((socketAsync.UserToken as User.UserInfo).UserName + " 读取了" + rd.TableName); } } }
public void LogOn(ZYSocketSuper server, ReadBytes read, SocketAsyncEventArgs socketAsync) { Login p; if (read.ReadObject <Login>(out p)) { if (p != null) { if (User.UserManger.GetUserDataManger().CheckUser(p.UserName, p.PassWord)) //检查用户名密码是否正确 { User.UserInfo user = new User.UserInfo() //建立一个新的用户对象 并且初始化 用户名 { UserName = p.UserName }; socketAsync.UserToken = user; //设置USERTOKEN Message err = new Message() //初始化MESSAGE数据包类 { Type = 2, MessageStr = "登入成功" }; server.SendData(socketAsync.AcceptSocket, BufferFormat.FormatFCA(err)); //发送此类 Console.WriteLine(user.UserName + " 登入"); } else { Message err = new Message() //初始化用户名密码错误数据包 { Type = 1, MessageStr = "用户名或密码错误" }; server.SendData(socketAsync.AcceptSocket, BufferFormat.FormatFCA(err)); } } } }
public void Ping(ZYSocketSuper server, ReadBytes read, SocketAsyncEventArgs socketAsync) { Ping pdata; if (read.ReadObject <Ping>(out pdata)) //读取PING 数据包 { if (pdata != null) { pdata.ServerReviceTime = DateTime.Now; //设置服务器时间 server.SendData(socketAsync.AcceptSocket, BufferFormat.FormatFCA(pdata)); //发送返回 } } }
static void DataOn(byte[] data, SocketAsyncEventArgs e) { try { //建立一个读取数据包的类 参数是数据包 //这个类的功能很强大,可以读取数据包的数据,并可以把你发送过来的对象数据,转换对象引用 ReadBytes read = new ReadBytes(data); int lengt; //数据包长度,用于验证数据包的完整性 int cmd; //数据包命令类型 //注意这里一定要这样子写,这样子可以保证所有你要度的数据是完整的,如果读不出来 Raed方法会返回FALSE,从而避免了错误的数据导致崩溃 if (read.ReadInt32(out lengt) && read.Length == lengt && read.ReadInt32(out cmd)) { //read.Read系列函数是不会产生异常的 //根据命令读取数据包 switch (cmd) { case 1000: testClass.PPo temp; if (read.ReadObject <testClass.PPo>(out temp)) { if (temp != null) { Console.WriteLine("Id:{0}\r\n Mn:{1} \r\n Guid:{2} \r\n DataLength:{3} \r\n\r\n", temp.Id, temp.Message, temp.guid, read.Length); } } break; case 1001: { int id; string mn; Guid guid; if (read.ReadInt32(out id) && read.ReadString(out mn) && read.ReadObject <Guid>(out guid)) { Console.WriteLine("Id:{0}\r\n Mn:{1} \r\n Guid:{2} \r\n DataLength:{3} \r\n\r\n", id, mn, guid, read.Length); } } break; case 1002: { int id; string mn; string guid; if (read.ReadInt32(out id) && read.ReadString(out mn) && read.ReadString(out guid)) { Console.WriteLine("Id:{0}\r\n Mn:{1} \r\n Guid:{2} \r\n DataLength:{3} \r\n\r\n", id, mn, guid, read.Length); } } break; case 1003: { server.SendData(e.AcceptSocket, data); } break; } } } catch (Exception er) { Console.WriteLine(er.ToString()); } }
/// <summary> /// 验证登入 /// </summary> /// <param name="data"></param> /// <param name="e"></param> void LogOnPack(byte[] data, SocketAsyncEventArgs e) { ReadBytesV2 read = new ReadBytesV2(data, Deflate.Decompress); int lengt; int cmd; if (read.ReadInt32(out lengt) && lengt == read.Length && read.ReadInt32(out cmd)) { PackType cmdtype = (PackType)cmd; switch (cmdtype) { case PackType.LogOn: { LogOn logOn; if (read.ReadObject <LogOn>(out logOn)) { User user; if ((user = UserList.Find(p => p.UserName == logOn.UserName && p.Password == logOn.Password)) != null) { LogOnRes res = new LogOnRes() { Path = user.Path, IsOk = true, Msg = "登入成功" }; UserManager userinfo = new UserManager() { Userinfo = user, UserName = user.UserName, Asyn = e, Stream = e.UserToken as ZYNetRingBufferPoolV2 }; e.UserToken = userinfo; server.SendData(e.AcceptSocket, BufferFormatV2.FormatFCA(res, Deflate.Compress)); AddLog(logOn.UserName + " 登入成功"); } else { LogOnRes res = new LogOnRes() { IsOk = false, Msg = "用户名或密码错误" }; server.SendData(e.AcceptSocket, BufferFormatV2.FormatFCA(res, Deflate.Compress)); } } } break; } } }
/// <summary> /// 数据包输入 /// </summary> /// <param name="data">输入数据</param> /// <param name="socketAsync">该数据包的通讯SOCKET</param> static void BinaryInputHandler(byte[] data, SocketAsyncEventArgs socketAsync) { if (socketAsync.UserToken == null) //如果用户第一次登入 { ReadBytes read = new ReadBytes(data); int length; int cmd; if (read.ReadInt32(out length) && length == read.Length && read.ReadInt32(out cmd)) { if (cmd == 1000) //如果用户发送的是登入数据包 { Login p; if (read.ReadObject <Login>(out p)) { if (p != null) { if (User.UserManger.GetUserDataManger().CheckUser(p.UserName, p.PassWord)) //检查用户名密码是否正确 { User.UserInfo user = new User.UserInfo() //建立一个新的用户对象 并且初始化 用户名 { UserName = p.UserName }; socketAsync.UserToken = user; //设置USERTOKEN Message err = new Message() //初始化MESSAGE数据包类 { Type = 2, MessageStr = "登入成功" }; server.SendData(socketAsync.AcceptSocket, BufferFormat.FormatFCA(err)); //发送此类 Console.WriteLine(user.UserName + " 登入"); } else { Message err = new Message() //初始化用户名密码错误数据包 { Type = 1, MessageStr = "用户名或密码错误" }; server.SendData(socketAsync.AcceptSocket, BufferFormat.FormatFCA(err)); } } } } else //现在还没登入 如果有其他命令的请求那么 断开连接 { server.Disconnect(socketAsync.AcceptSocket); } } else //无法读取数据包 断开连接 { server.Disconnect(socketAsync.AcceptSocket); } } else { User.UserInfo user = socketAsync.UserToken as User.UserInfo; //读取用户USERTRKEN if (user != null) { user.BuffManger.Write(data); byte[] pdata; while (user.BuffManger.Read(out pdata)) { DataOn(pdata, socketAsync); } } } }
/// <summary> /// 验证登入 /// </summary> /// <param name="data"></param> /// <param name="e"></param> static void LogOnPack(byte[] data, SocketAsyncEventArgs e) { ReadBytesV2 read = new ReadBytesV2(data, Deflate.Decompress); int lengt; int cmd; if (read.ReadInt32(out lengt) && lengt == read.Length && read.ReadInt32(out cmd)) { PackType cmdtype = (PackType)cmd; switch (cmdtype) { case PackType.LogOn: { LogOn logOn; if (read.ReadObject <LogOn>(out logOn)) { if (logOn.UserName.Equals(UserName, StringComparison.Ordinal) && logOn.PassWord.Equals(PassWord, StringComparison.Ordinal)) { LogOnRes res = new LogOnRes() { IsOk = true, Msg = "登入成功" }; UserManager userinfo = new UserManager() { Asyn = e, Stream = e.UserToken as ZYNetBufferReadStreamV2 }; e.UserToken = userinfo; server.SendData(e.AcceptSocket, BufferFormatV2.FormatFCA(res, Deflate.Compress)); } else { LogOnRes res = new LogOnRes() { IsOk = false, Msg = "用户名或密码错误" }; server.SendData(e.AcceptSocket, BufferFormatV2.FormatFCA(res, Deflate.Compress)); } } } break; } } }
static void InputData(byte[] data, UserInfo user) { ReadBytesV2 read = new ReadBytesV2(data); int length; int Cmd; if (read.ReadInt32(out length) && length == read.Length && read.ReadInt32(out Cmd)) { PCMD pcmd = (PCMD)Cmd; switch (pcmd) { case PCMD.REGION: //注册 string key1; string lanhost; string mac; if (read.ReadString(out key1) && read.ReadString(out lanhost) && read.ReadString(out mac)) { user.Paw = key1; user.LANhost = lanhost; user.Mac = mac; if (!UserList.ContainsKey(user.Paw)) { if (UserList.TryAdd(user.Paw, user)) { Console.WriteLine(user.Asyn.AcceptSocket.RemoteEndPoint.ToString() + "连接服务器 用户KEY:" + user.Paw + " 内网IP:" + user.LANhost + " 外网IP地址:" + user.WANIP); BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.SET); MainServer.SendData(user.Asyn.AcceptSocket, tmp.Finish()); } } } break; case PCMD.GETALLMASK: //获取所有用户KEY列表 if (user.Paw != null) { BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.ALLUSER); IEnumerable <UserInfo> userlist = UserList.Values.Where(p => p.Mac == user.Mac && p.Paw != user.Paw); tmp.AddItem(userlist.Count()); foreach (var item in userlist) { tmp.AddItem(item.Paw); } MainServer.SendData(user.Asyn.AcceptSocket, tmp.Finish()); } break; case PCMD.CONN: //连接目标主机 string key; if (read.ReadString(out key)) //读取客户端KEY { if (UserList.ContainsKey(key) && !string.IsNullOrEmpty(user.WANhost) && !string.IsNullOrEmpty(user.CPort)) //检查此客户单是否是可以提供连接 { UserInfo info = UserList[key]; //读取用户对象 if (info.Mac != user.Mac) { return; } if (!user.WANIP.Equals(info.WANIP)) //如果不在同一个局域网 { BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.NOWCONN); tmp.AddItem(user.WANhost + ":" + user.CPort); tmp.AddItem(user.Paw); MainServer.SendData(info.Asyn.AcceptSocket, tmp.Finish()); } else { BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.NOWCONN); tmp.AddItem(user.LANhost + ":" + user.NatNetPort); tmp.AddItem(user.Paw); MainServer.SendData(info.Asyn.AcceptSocket, tmp.Finish()); } } } break; case PCMD.LEFTCONN: string key2; if (read.ReadString(out key2)) { if (UserList.ContainsKey(key2) && !string.IsNullOrEmpty(user.WANhost) && !string.IsNullOrEmpty(user.CPort)) { UserInfo info = UserList[key2]; //读取用户对象 if (info.Mac != user.Mac) { return; } if (!user.WANIP.Equals(info.WANIP)) //如果不在同一个局域网 { BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.LEFTCONN); tmp.AddItem(user.WANhost + ":" + user.CPort); tmp.AddItem(user.Paw); MainServer.SendData(info.Asyn.AcceptSocket, tmp.Finish()); } else { BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.LEFTCONN); tmp.AddItem(user.LANhost + ":" + user.NatNetPort); tmp.AddItem(user.Paw); MainServer.SendData(info.Asyn.AcceptSocket, tmp.Finish()); } } } break; case PCMD.GETALLUSER: { BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.GETALLUSER); IEnumerable <UserInfo> userlist = UserList.Values.Where(p => p.Mac == user.Mac && p.Paw != user.Paw); tmp.AddItem(userlist.Count()); foreach (var item in userlist) { tmp.AddItem(item.Paw); } MainServer.SendData(user.Asyn.AcceptSocket, tmp.Finish()); } break; case PCMD.ProxyData: { string keys; byte[] datas; if (read.ReadString(out keys) && read.ReadByteArray(out datas)) { if (UserList.ContainsKey(keys)) { BufferFormatV2 tmp = new BufferFormatV2((int)PCMD.ProxyData); tmp.AddItem(user.Paw); tmp.AddItem(datas); MainServer.SendData(UserList[keys].Asyn.AcceptSocket, tmp.Finish()); } } } break; } } }
static void DataOn(byte[] data, SocketAsyncEventArgs e) { Console.WriteLine("ThreadId:" + System.Threading.Thread.CurrentThread.ManagedThreadId); try { //建立一个读取数据包的类 参数是数据包 //这个类的功能很强大,可以读取数据包的数据,并可以把你发送过来的对象数据,转换对象引用 ReadBytes read = new ReadBytes(data); int lengt; //数据包长度,用于验证数据包的完整性 int cmd; //数据包命令类型 //注意这里一定要这样子写,这样子可以保证所有你要度的数据是完整的,如果读不出来 Raed方法会返回FALSE,从而避免了错误的数据导致崩溃 if (read.ReadInt32(out lengt) && read.Length == lengt && read.ReadInt32(out cmd)) { //read.Read系列函数是不会产生异常的 //根据命令读取数据包 switch (cmd) { case 1000: { int version = read.ReadInt32(); long data1 = read.ReadInt64(); float data2 = read.ReadFloat(); double db1 = read.ReadDouble(); bool b1 = read.ReadBoolean(); bool b2 = read.ReadBoolean(); short s1 = read.ReadInt16(); byte sb1 = read.ReadByte(); string str1 = read.ReadString(); string str2 = read.ReadString(); byte[] datax = read.ReadByteArray(); TestData tm2 = read.ReadObject <TestData>(); Console.WriteLine("int:" + version); Console.WriteLine("long:" + data1); Console.WriteLine("float:" + data2); Console.WriteLine("double:" + db1); Console.WriteLine("bool TRUE:" + b1); Console.WriteLine("bool False:" + b2); Console.WriteLine("short:" + s1); Console.WriteLine("byte:" + sb1); Console.WriteLine("string:" + str1); Console.WriteLine("string:" + str2); Console.WriteLine("bytes lengt:" + datax.Length); BufferFormat buffer = new BufferFormat(1000); buffer.AddItem(version); buffer.AddItem(data1); buffer.AddItem(data2); buffer.AddItem(db1); buffer.AddItem(b1); buffer.AddItem(b2); buffer.AddItem(s1); buffer.AddItem(sb1); buffer.AddItem(str1); buffer.AddItem(str2); buffer.AddItem(datax); TestData tmx = new TestData() { Id = 1, Data = new List <string>() { "123123", "32123123" }, Data2 = new List <Test2>() { new Test2 { A = 1, B = 2 }, new Test2 { A = 3, B = 4 } } }; buffer.AddItem(tmx); server.SendData(e.AcceptSocket, buffer.Finish()); } break; } } } catch (Exception er) { Console.WriteLine(er.ToString()); } }