internal void remove(ZTween.ZTweenSequence tweenSequence) { // Nullify first, remove later - otherwise it gets remove while doing Update(), which can cause the list to trip on itself tweenSequences[tweenSequences.IndexOf(tweenSequence)] = null; }
internal void add(ZTween.ZTweenSequence tweenSequence) { tweenSequences.Add(tweenSequence); }