public void Load(string ifoName, string mapFolder, ZSC dec, ZSC build, Vector2 mapPosition) { this.ifo = new IFO(); this.ifo = ContentManager.Instance().GetIFO(ifoName, mapFolder); this.decorationZSC = dec; this.buildingZSC = build; for (int i = 0; i < this.ifo.listDecorationBlock.Count; i++) { for (int j = 0; j < this.ifo.listDecorationBlock[i].listDecoration.Count; j++) { int objectID = this.ifo.listDecorationBlock[i].listDecoration[j].objectID; Entity entity = new Entity(); for (int k = 0; k < dec.listObject[objectID].list_mesh.Count; k++) { ZMS zMS = new ZMS(this.graphics); zMS.Load(ContentManager.GetRootPath() + dec.listMesh[(int)dec.listObject[objectID].list_mesh[k].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ContentManager.GetRootPath(), this.graphics, dec.listMateriel[(int)dec.listObject[objectID].list_mesh[k].material_id]); zMS.ApplyZSCData(dec.listObject[objectID], k); entity.AddPart(zMS); } Vector3 position = default(Vector3); position.X = this.ifo.listDecorationBlock[i].listDecoration[j].position.X / 100f + 5200f; position.Y = this.ifo.listDecorationBlock[i].listDecoration[j].position.Y / 100f + 5200f; position.Z = this.ifo.listDecorationBlock[i].listDecoration[j].position.Z / 100f; Matrix matrix = Matrix.Identity; matrix *= Matrix.CreateScale(this.ifo.listDecorationBlock[i].listDecoration[j].scale); matrix *= Matrix.CreateFromQuaternion(new Quaternion(this.ifo.listDecorationBlock[i].listDecoration[j].rotation.W, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.X, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.Y, this.ifo.listDecorationBlock[i].listDecoration[j].rotation.Z)); matrix *= Matrix.CreateTranslation(position); entity.ApplyTransformation(matrix); this.listEntity.Add(entity); } } for (int j = 0; j < this.ifo.listBuildingBlock[0].listBuilding.Count; j++) { int objectID = this.ifo.listBuildingBlock[0].listBuilding[j].objectID; Entity entity = new Entity(); for (int k = 0; k < build.listObject[objectID].list_mesh.Count; k++) { ZMS zMS = new ZMS(this.graphics); zMS.Load(ContentManager.GetRootPath() + build.listMesh[(int)build.listObject[objectID].list_mesh[k].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ContentManager.GetRootPath(), this.graphics, build.listMateriel[(int)build.listObject[objectID].list_mesh[k].material_id]); zMS.ApplyZSCData(build.listObject[objectID], k); entity.AddPart(zMS); } Vector3 position = default(Vector3); position.X = this.ifo.listBuildingBlock[0].listBuilding[j].position.X / 100f + 5200f; position.Y = this.ifo.listBuildingBlock[0].listBuilding[j].position.Y / 100f + 5200f; position.Z = this.ifo.listBuildingBlock[0].listBuilding[j].position.Z / 100f; Matrix matrix = Matrix.Identity; matrix *= Matrix.CreateScale(this.ifo.listBuildingBlock[0].listBuilding[j].scale); matrix *= Matrix.CreateFromQuaternion(new Quaternion(this.ifo.listBuildingBlock[0].listBuilding[j].rotation.W, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.X, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.Y, this.ifo.listBuildingBlock[0].listBuilding[j].rotation.Z)); matrix *= Matrix.CreateTranslation(position); entity.ApplyTransformation(matrix); this.listEntity.Add(entity); } }
public Player(GraphicsDevice graphicsDevice, string ClientPath, bool sex, int backIndex, int faceitemIndex, int armsIndex, int bodyIndex, int capIndex, int faceIndex, int footIndex, int hairIndex, int subwpnIndex, int weaponIndex) { this.LIST_BACK_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_BACK.ZSC"); this.LIST_FACEIEM_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_FACEIEM.ZSC"); this.LIST_SUBWPN_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_SUBWPN.ZSC"); this.LIST_WEAPON_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WEAPON.ZSC"); if (sex) { this.LIST_MARMS_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MARMS.ZSC"); this.LIST_MBODY_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MBODY.ZSC"); this.LIST_MCAP_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MCAP.ZSC"); this.LIST_MFACE_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MFACE.ZSC"); this.LIST_MFOOT_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MFOOT.ZSC"); this.LIST_MHAIR_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_MHAIR.ZSC"); } else { this.LIST_WARMS_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WARMS.ZSC"); this.LIST_WBODY_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WBODY.ZSC"); this.LIST_WCAP_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WCAP.ZSC"); this.LIST_WFACE_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WFACE.ZSC"); this.LIST_WFOOT_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WFOOT.ZSC"); this.LIST_WHAIR_ZSC.Load(ClientPath + "3DDATA\\AVATAR\\LIST_WHAIR.ZSC"); } if (capIndex != -1) { this.LIST_CAP_STB.Load(ClientPath + "3DDATA\\STB\\LIST_CAP.STB", ClientType.IROSE); } if (backIndex != -1) { for (int i = 0; i < this.LIST_BACK_ZSC.listObject[backIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_BACK_ZSC.listMesh[(int)this.LIST_BACK_ZSC.listObject[backIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_BACK_ZSC.listMateriel[(int)this.LIST_BACK_ZSC.listObject[backIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_BACK_ZSC.listObject[backIndex], i); zMS.SetBindDummyIndex(3); this.listZMS.Add(zMS); } } if (faceitemIndex != -1) { for (int i = 0; i < this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_FACEIEM_ZSC.listMesh[(int)this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_FACEIEM_ZSC.listMateriel[(int)this.LIST_FACEIEM_ZSC.listObject[faceitemIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_FACEIEM_ZSC.listObject[faceitemIndex], i); zMS.SetBindDummyIndex(4); this.listZMS.Add(zMS); } } if (subwpnIndex != -1) { for (int i = 0; i < this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_SUBWPN_ZSC.listMesh[(int)this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_SUBWPN_ZSC.listMateriel[(int)this.LIST_SUBWPN_ZSC.listObject[subwpnIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_SUBWPN_ZSC.listObject[subwpnIndex], i); this.listZMS.Add(zMS); } } if (weaponIndex != -1) { for (int i = 0; i < this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_WEAPON_ZSC.listMesh[(int)this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WEAPON_ZSC.listMateriel[(int)this.LIST_WEAPON_ZSC.listObject[weaponIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_WEAPON_ZSC.listObject[weaponIndex], i); this.listZMS.Add(zMS); } } if (sex) { if (armsIndex != -1) { for (int i = 0; i < this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_MARMS_ZSC.listMesh[(int)this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MARMS_ZSC.listMateriel[(int)this.LIST_MARMS_ZSC.listObject[armsIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_MARMS_ZSC.listObject[armsIndex], i); this.listZMS.Add(zMS); } } if (bodyIndex != -1) { for (int i = 0; i < this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_MBODY_ZSC.listMesh[(int)this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MBODY_ZSC.listMateriel[(int)this.LIST_MBODY_ZSC.listObject[bodyIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_MBODY_ZSC.listObject[bodyIndex], i); this.listZMS.Add(zMS); } } if (capIndex != -1) { for (int i = 0; i < this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_MCAP_ZSC.listMesh[(int)this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MCAP_ZSC.listMateriel[(int)this.LIST_MCAP_ZSC.listObject[capIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_MCAP_ZSC.listObject[capIndex], i); zMS.SetBindDummyIndex(6); this.listZMS.Add(zMS); } } if (faceIndex != -1) { for (int i = 0; i < this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_MFACE_ZSC.listMesh[(int)this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MFACE_ZSC.listMateriel[(int)this.LIST_MFACE_ZSC.listObject[faceIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_MFACE_ZSC.listObject[faceIndex], i); zMS.SetBindBoneIndex(4); this.listZMS.Add(zMS); } } if (footIndex != -1) { for (int i = 0; i < this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_MFOOT_ZSC.listMesh[(int)this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MFOOT_ZSC.listMateriel[(int)this.LIST_MFOOT_ZSC.listObject[footIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_MFOOT_ZSC.listObject[footIndex], i); this.listZMS.Add(zMS); } } if (hairIndex != -1) { if (capIndex != -1 && this.LIST_CAP_STB.cell[capIndex, 34] != "" && this.LIST_CAP_STB.cell[capIndex, 34] != " ") { hairIndex += Convert.ToInt32(this.LIST_CAP_STB.cell[capIndex, 34]); } for (int i = 0; i < this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_MHAIR_ZSC.listMesh[(int)this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_MHAIR_ZSC.listMateriel[(int)this.LIST_MHAIR_ZSC.listObject[hairIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_MHAIR_ZSC.listObject[hairIndex], i); zMS.SetBindBoneIndex(4); this.listZMS.Add(zMS); } } } else if (!sex) { if (armsIndex != -1) { for (int i = 0; i < this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_WARMS_ZSC.listMesh[(int)this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WARMS_ZSC.listMateriel[(int)this.LIST_WARMS_ZSC.listObject[armsIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_WARMS_ZSC.listObject[armsIndex], i); this.listZMS.Add(zMS); } } if (bodyIndex != -1) { for (int i = 0; i < this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_WBODY_ZSC.listMesh[(int)this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WBODY_ZSC.listMateriel[(int)this.LIST_WBODY_ZSC.listObject[bodyIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_WBODY_ZSC.listObject[bodyIndex], i); this.listZMS.Add(zMS); } } if (capIndex != -1) { for (int i = 0; i < this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_WCAP_ZSC.listMesh[(int)this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WCAP_ZSC.listMateriel[(int)this.LIST_WCAP_ZSC.listObject[capIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_WCAP_ZSC.listObject[capIndex], i); zMS.SetBindDummyIndex(6); this.listZMS.Add(zMS); } } if (faceIndex != -1) { for (int i = 0; i < this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_WFACE_ZSC.listMesh[(int)this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WFACE_ZSC.listMateriel[(int)this.LIST_WFACE_ZSC.listObject[faceIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_WFACE_ZSC.listObject[faceIndex], i); zMS.SetBindBoneIndex(4); this.listZMS.Add(zMS); } } if (footIndex != -1) { for (int i = 0; i < this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_WFOOT_ZSC.listMesh[(int)this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WFOOT_ZSC.listMateriel[(int)this.LIST_WFOOT_ZSC.listObject[footIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_WFOOT_ZSC.listObject[footIndex], i); this.listZMS.Add(zMS); } } if (hairIndex != -1) { if (capIndex != -1 && this.LIST_CAP_STB.cell[capIndex, 34] != "" && this.LIST_CAP_STB.cell[capIndex, 34] != " ") { hairIndex += Convert.ToInt32(this.LIST_CAP_STB.cell[capIndex, 34]); } for (int i = 0; i < this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh.Count; i++) { ZMS zMS = new ZMS(graphicsDevice); zMS.Load(ClientPath + this.LIST_WHAIR_ZSC.listMesh[(int)this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh[i].mesh_id].path, ClientType.IROSE); zMS.LoadTexture(ClientPath, graphicsDevice, this.LIST_WHAIR_ZSC.listMateriel[(int)this.LIST_WHAIR_ZSC.listObject[hairIndex].list_mesh[i].material_id]); zMS.ApplyZSCData(this.LIST_WHAIR_ZSC.listObject[hairIndex], i); zMS.SetBindBoneIndex(4); this.listZMS.Add(zMS); } } } }