// solves the problem that when we disconnect the socket of our own free will, then it is not necessary to log related errors private void _logSocketMessage(ZLogLevel level, string message) { if (!_socketCloseInitiated) { _logger.Log(level, message); } }
private void Write(string message, LogType type) { logMessage.Add(new LOG() { message = message, type = type }); if (logMessage.Count == MAXLOG) { RemoveFirstLogEntry(); } ZLogger.Log(message, type); }
private void Write(string message, LogType type, params object[] arg) { logMessage.Add(new LOG() { message = string.Format(message, arg), type = type }); if (logMessage.Count == MAXLOG) { RemoveFirstLogEntry(); } ZLogger.Log(message, type, arg); }