public void DoDeadRpc() { if (animator) { animator.SetTrigger("Die"); } ZDAudioSource.PlayAtPoint(DeathSound, transform.position, 1, false); }
void PerformBroken() { if (BrokenEffect) { Instantiate(BrokenEffect, transform.position, Quaternion.identity); } if (BrokenAudio) { ZDAudioSource.PlayAtPoint(BrokenAudio, transform.position, 1.0f); } if (animator) { animator.SetTrigger("Broken"); } }
public void PlaySound(AudioClip clip) { ZDAudioSource.PlayAtPoint(clip, transform.position, PlaySoundVolume); }