public bool LoadParam(List <MotionBustCtrlData.Param> _param) { foreach (MotionBustCtrlData.Param obj in _param) { if (!obj.State.IsNullOrEmpty()) { string state = obj.State; YureCtrl.Info info; if (!this.dicInfo.TryGetValue(state, out info)) { this.dicInfo[state] = info = new YureCtrl.Info(); } int num1 = 0; bool[] aIsActive1 = info.aIsActive; List <string> parameters1 = obj.Parameters; int index1 = num1; int num2 = index1 + 1; int num3 = parameters1.GetElement <string>(index1) == "1" ? 1 : 0; aIsActive1[0] = num3 != 0; info.aBreastShape[0].MemberInit(); for (int index2 = 0; index2 < YureCtrlEx._bustIndexes.Length; ++index2) { info.aBreastShape[0].breast[index2] = obj.Parameters.GetElement <string>(num2++) == "1"; } ref YureCtrl.BreastShapeInfo local1 = ref info.aBreastShape[0]; List <string> parameters2 = obj.Parameters; int index3 = num2; int num4 = index3 + 1; int num5 = parameters2.GetElement <string>(index3) == "1" ? 1 : 0; local1.nip = num5 != 0; bool[] aIsActive2 = info.aIsActive; List <string> parameters3 = obj.Parameters; int index4 = num4; int num6 = index4 + 1; int num7 = parameters3.GetElement <string>(index4) == "1" ? 1 : 0; aIsActive2[1] = num7 != 0; info.aBreastShape[1].MemberInit(); for (int index2 = 0; index2 < YureCtrlEx._bustIndexes.Length; ++index2) { info.aBreastShape[1].breast[index2] = obj.Parameters.GetElement <string>(num6++) == "1"; } ref YureCtrl.BreastShapeInfo local2 = ref info.aBreastShape[1]; List <string> parameters4 = obj.Parameters; int index5 = num6; int num8 = index5 + 1; int num9 = parameters4.GetElement <string>(index5) == "1" ? 1 : 0; local2.nip = num9 != 0; bool[] aIsActive3 = info.aIsActive; List <string> parameters5 = obj.Parameters; int index6 = num8; int num10 = index6 + 1; int num11 = parameters5.GetElement <string>(index6) == "1" ? 1 : 0; aIsActive3[2] = num11 != 0; bool[] aIsActive4 = info.aIsActive; List <string> parameters6 = obj.Parameters; int index7 = num10; int num12 = index7 + 1; int num13 = parameters6.GetElement <string>(index7) == "1" ? 1 : 0; aIsActive4[3] = num13 != 0; }
public bool Proc(AnimatorStateInfo _ai, int _id) { if (!this.isInit[_id]) { return(false); } YureCtrl.Info info = (YureCtrl.Info)null; if (this.lstInfo != null && this.lstInfo[_id] != null) { for (int index = 0; index < this.lstInfo[_id].Count; ++index) { if (((AnimatorStateInfo) ref _ai).IsName(this.lstInfo[_id][index].nameAnimation) && this.lstInfo[_id][index].nFemale == 0) { info = this.lstInfo[_id][index]; break; } } } if (info != null) { this.Active(info.aIsActive, _id); this.Shape(info.aBreastShape, _id); return(true); } this.Active(this.aYureEnableActive[_id], _id); this.Shape(this.aBreastShapeEnable[_id], _id); return(false); }
public bool Load(string _bundle, string _file, int _motionId, int _femaleID) { this.IsInit = false; this.ResetShape(true); if (!GlobalMethod.AssetFileExist(_bundle, _file, string.Empty)) { return(false); } this.FemaleID = _femaleID; this.lstInfo.Clear(); ExcelData excelData = CommonLib.LoadAsset <ExcelData>(_bundle, _file, false, string.Empty); bool flag = ((IEnumerable <string>) new string[2] { "ail", "ai3p" }).Contains <string>(_file.Split('_')[0]); int[] numArray = new int[7] { 2, 3, 4, 5, 6, 7, 8 }; int work = 0; foreach (ExcelData.Param obj in excelData.list.Where <ExcelData.Param>((Func <ExcelData.Param, bool>)(v => int.TryParse(v.list.SafeGet <string>(0), out work) && work == _motionId))) { int num1 = 1; YureCtrl.Info info1 = new YureCtrl.Info(); List <string> list = obj.list; int result = 0; if (flag && !int.TryParse(list.GetElement <string>(num1++), out result)) { result = 0; } info1.nFemale = result; YureCtrl.Info info2 = info1; List <string> source1 = list; int index1 = num1; int num2 = index1 + 1; string element = source1.GetElement <string>(index1); info2.nameAnimation = element; bool[] aIsActive1 = info1.aIsActive; List <string> source2 = list; int index2 = num2; int num3 = index2 + 1; int num4 = source2.GetElement <string>(index2) == "1" ? 1 : 0; aIsActive1[0] = num4 != 0; info1.aBreastShape[0].MemberInit(); for (int index3 = 0; index3 < numArray.Length; ++index3) { info1.aBreastShape[0].breast[index3] = list.GetElement <string>(num3++) == "1"; } ref YureCtrl.BreastShapeInfo local1 = ref info1.aBreastShape[0]; List <string> source3 = list; int index4 = num3; int num5 = index4 + 1; int num6 = source3.GetElement <string>(index4) == "1" ? 1 : 0; local1.nip = num6 != 0; bool[] aIsActive2 = info1.aIsActive; List <string> source4 = list; int index5 = num5; int num7 = index5 + 1; int num8 = source4.GetElement <string>(index5) == "1" ? 1 : 0; aIsActive2[1] = num8 != 0; info1.aBreastShape[1].MemberInit(); for (int index3 = 0; index3 < numArray.Length; ++index3) { info1.aBreastShape[1].breast[index3] = list.GetElement <string>(num7++) == "1"; } ref YureCtrl.BreastShapeInfo local2 = ref info1.aBreastShape[1];