private void InsYT() { if (insYT == false) { //yt = new yuan.YuanMemoryDB.YuanTable(rankName + "rank", "id"); //ytMyRank = new yuan.YuanMemoryDB.YuanTable("myrank" + rankName, ""); //ytPVP4 = new yuan.YuanMemoryDB.YuanTable("pvp4" + rankName, ""); yt = new YuanRank(rankName + "rank"); ytPVP4 = new YuanRank("pvp4" + rankName); loading.SetActiveRecursively(false); insYT = true; } }
void Awake() { yuanPicManager = PanelStatic.StaticYuanPicManger; //ytRanking=new yuan.YuanMemoryDB.YuanTable("ytPlayerRanking"+this.gameObject.name,""); ytRanking = new YuanRank("ytPlayerRanking" + this.gameObject.name); }