// In your winform private void Form1_Load(object sender, EventArgs e) { yourClass = new YourClass(); // Set selected object propertyGrid1.SelectedObject = yourClass; }
void Awake() { DontDestroyOnLoad(this.gameObject); if (singleton == null) { singleton = this; } }
public void Apply(YourClass instance) { instance.cash = cash + 10; instance.winnings = winnings + 10; instance.Cash.Text = Convert.ToString(cash); instance.Winnings.Text = Convert.ToString(winnings); instance.PairWin.BackColor = Color.Red; instance.Winner.Visible = true; }
public List<SomeSortOfValidationItem> Validate(YourClass obj) { var results = new List<SomeSortOfValidationItem>() if (obj.YourProperty.Length >= 200) { results.Add(new SormSortOfValidationItem("YourProperty", "Length must be less than..."); } //etc. }
public void Addpoint([FromBody] YourClass po) { var pointslist = db.Points.ToList(); var res = Similar(Convert.ToInt32(po.firstx), Convert.ToInt32(po.firsty)); //Point newp = new Point(); //newp.X = Convert.ToInt32(po.firstx); //newp.Y = Convert.ToInt32(po.firsty); //newp.PointId = pointslist.Count() + 1; ////var obj = po; //db.Points.Add(newp); //db.SaveChanges(); }
public override DataTemplate SelectTemplate(object item, DependencyObject container) { YourClass obj = (YourClass)item; if (obj.Type == "SomeType") { return Template1; } else { return Template2; } }
protected async override void OnStartup(StartupEventArgs e) { base.OnStartup(e); var yourDependency = await YourClass.CreateAsync(); MainWindowViewModel vm = new MainWindowViewModel(yourDependency); MainWindow mainWindow = new WpfApplication4.MainWindow() { DataContext = vm }; mainWindow.Show(); }
static void Main(string[] args) { YourClass NameInSuperSpace = new YourClass(); // need using Super; Great NameInSmashingSpace = new Great(); // need using Super.Smashing; Fabulous.MyClass NameInFabulous = new Fabulous.MyClass(); Console.WriteLine(NameInSuperSpace); Console.WriteLine(NameInSmashingSpace); Console.WriteLine(NameInFabulous); Console.WriteLine(NameInFabulous.NameInSmashingSpace); Console.WriteLine(NameInFabulous.S); Small.DoSomething(); // can used by using static Super.Smashing.Small; Console.ReadKey(); }
static void Main() { MyClass obj1 = new MyClass(); obj1.setFields(4, 5, 1); YourClass obj2 = new YourClass(); obj2.setFields(3, 5, 54, "John"); TheirClass obj3 = new TheirClass(); obj3.setFields(6, 7, 6, "John", "Doe"); obj1.printArithmeticMean(); obj2.printArithmeticMean(); obj3.printArithmeticMean(); }
public void WhenRunning_ItShouldPerformOperation() { // Moq simply asks for what interface we wished our object used var operationPerformerMock = new Mock <IPerformOperation>(); // Now, due to the parameterless constructor constraint, we'll have to do something // interesting in our implementation, but we need this for testing. There's multiple // ways we could deal with this problem, but the one I use involves multiple constructors var sut = new YourClass(operationPerformerMock.Object); // Oh, and "sut" means "System Under Test" :) sut.RunMe(); // This Moq command verifies that our class (YourClass) calls the PerformOperation method on the interface // properly. We don't care about the parameter at this point. operationPerformerMock.Verify(o => o.PerformOperation(It.IsAny <Operations>())); }
public static void Main() { YourClass c = new YourClass() { PropA = 1, PropB = 2, PropC = "ciao" }; var propBValue = c.Field <int>("PropB"); Console.WriteLine("PropB value: {0}", propBValue); var propCValue = c.Field <string>("PropC"); Console.WriteLine("PropC value: {0}", propCValue); }
public void TestMethod1() { var instance = new YourClass(); // create an instance of IDbContext var context = new Mock <IDbContext>(); // create an instance of IDbCommand var command = new Mock <IDbCommand>(); // setup your context and what should be the return of any method you want context.Setup(c => c.GetDbCommand(It.IsAny <string>(), It.IsAny <string[]>())).Returns(command.Object); // call your method you want to test instance.InsertData(context.Object); // assert that context methods ar called context.Verify(c => c.Connect(), Times.Once); context.Verify(c => c.DisConnect(), Times.Once); context.Verify(c => c.GetDbCommand(It.IsAny <string>(), It.IsAny <string[]>()), Times.Once); // assert that command methods ar called command.Verify(c => c.ExecuteNonQuery(), Times.Once); }
static void Main(string[] args) { //var om = new OperationMain(); //om.PlayMedia(); // //UnityContainer Container = new UnityContainer(); //Container.RegisterType<IMediaFile, MediaFile>(); //Container.RegisterType<IPlayer, Player>(); //var om = Container.Resolve<OperationMain>(); //om.PlayMedia(); IClass myClass = new MyClass(); IClass yourClass = new YourClass(); Container.RegisterInstance <IClass>(myClass); Container.RegisterInstance <IClass>("yourClass", yourClass); Container.Resolve <IClass>().ShowInfo(); Container.Resolve <IClass>("yourClass").ShowInfo(); TransientLifetimeManagerCode(); Console.WriteLine(""); ContainerControlledLifetimeManagerCode(); Console.WriteLine(""); HierarchicalLifetimeManagerCode(); Console.WriteLine(""); PerResolveLifetimeManagerCode(); Console.WriteLine(""); PerThreadLifetimeManagerCode(); //Thread.Sleep原因??? Thread.Sleep(1000); Console.WriteLine(""); ExternallyControlledLifetimeManagerCode(); Console.WriteLine(""); //IoC.InitializeWith(new DependencyResolverFactory()); //IoC.ResolveAll<IView>(); Console.ReadKey(); }
public IHttpActionResult CreateFolder <T>(long parent, string foldername) { T result = YourClass.CreateFolder <T>(parent, foldername); return(Ok(result)); }
public MyClass() { YourClass yc = new YourClass(); yc.Run(); }
public UsingClass() { _yourClass = new YourClass(); }
internal SomeTextProperty(YourClass owner) { this.owner = owner; }
public Nested(YourClass outer) { m_RefToOuterWorld = outer; }
public void StartItUp() { YourClass.Run("http://wwww.somewhere.net", ProcessResponse); }
public static void Example() { YourClass instance = JsonParser <YourClass>("YourJson"); Debug.log(JsonUtility.ToJson(instance)); }
static void Main(string[] args) { using (YourClass y = new YourClass()) { } }
public bool IsApplicable(YourClass instance) { return(instance.PokerTwo == 2); }