private void FixedUpdate()
        {
            if (WaveStatus == WaveStatus.Preparation)
            {
                var timeSincePreparationStart = Time.time - _preparationStart;

                if (timeSincePreparationStart > PreparationTime)
                {
                    StartWave();
                }
            }
            else if (WaveStatus == WaveStatus.InProgress)
            {
                var enemies = GameObject.FindGameObjectsWithTag("Enemy");

                if (enemies.Length == 0)
                {
                    if (Level == _waves.Count)
                    {
                        YouWin?.Invoke(this, EventArgs.Empty);
                        return;
                    }
                    StartPreparation();
                }
            }
        }
Example #2
0
 public void WinInLuckyNumbers(bool state)
 {
     YouWin?.Invoke(state);
 }