Example #1
0
        public override void Initialize()
        {
            base.Initialize();

            _weaponManager.Initialize();

            _shields.LoadContent();
            _shields.PrepareAnimation(128, 128);
            _shields.AddAnimation("smallBlack", new int[] { 0, 1 }, 120, false);
            _shields.AddAnimation("blueStrong", new int[] { 2, 3 }, 120, false);
            _shields.AddAnimation("redStrong", new int[] { 4, 5 }, 120, false);
            _shields.AddAnimation("blueLight", new int[] { 6, 7 }, 120, false);
            _shields.Active = false;

            PrepareAnimation(64, 64);
            AddAnimation("idle", new int[] { 0 }, 0, false);
            AddAnimation("move", new int[] { 1, 2 }, 35, false);
            Reset();
        }
Example #2
0
        public override void Initialize()
        {
            base.Initialize();
            Registry.AudioManager.PlayMusic("Audio/DST-DustLoop");
            Registry.AudioManager.VocalRate = -2;
            Registry.AudioManager.SpeakAsync("Welcome Commander !");

            _title.Position = new Vector2(YnG.Width / 2 - _title.Width / 2, 25);

            _kinectLogo.Position = new Vector2(YnG.Width - _kinectLogo.Width - 10, YnG.Height - _kinectLogo.Height - 10);

            _planetLogo.Scale    = new Vector2(1.2f, 1.2f);
            _planetLogo.Position = new Vector2(-30, YnG.Height - _planetLogo.Height / 2);

            _shipSprite.LoadContent();
            _shipSprite.Position = new Vector2(195, _planetLogo.Y - 95);
            _shipSprite.PrepareAnimation(64, 64);
            _shipSprite.AddAnimation("fire", new int[] { 1, 2 }, 370, false);
            _shipSprite.Rotation = MathHelper.ToRadians(30);
            _shipSprite.Scale    = new Vector2(1.5f);
        }
Example #3
0
        public void AddExplosion(Rectangle rectangle)
        {
            YnSprite explode;

            int recycledSize = _recycled.Count;

            if (recycledSize > 0)
            {
                explode = Members.ElementAt(_recycled.Pop()) as YnSprite;

                explode.Position = new Vector2(
                    (rectangle.X + rectangle.Width / 2) - (explode.Width / 5) / 2,
                    (rectangle.Y + rectangle.Height / 2) - explode.Height / 2);

                explode.Revive();
            }
            else
            {
                explode = new YnSprite("SFX/Fx_Fireball");
                explode.LoadContent();
                explode.PrepareAnimation(94, 94);
                explode.AddAnimation("0", new int[] { 0, 1, 2, 3, 4 }, 50, false);
                explode.Scale = new Vector2(0.75f);

                explode.Position = new Vector2(
                    (rectangle.X + rectangle.Width / 2) - (explode.Width / 5) / 2,
                    (rectangle.Y + rectangle.Height / 2) - explode.Height / 2);

                // On supprime l'animation quand elle est terminée
                explode.GetAnimation("0").AnimationComplete += (sender, e) =>
                {
                    explode.Kill();
                    _recycled.Push(Members.IndexOf(explode));
                };

                Add(explode);
            }
        }